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April 8th, 2005, 07:59 AM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: New Shrapnel game
Quote:
The_Tauren13 said:
Wesnoth is..... freakin awesome. I just downloaded it, and dude, its like, loads of fun. I had to tear myself away to go play my dominions turns. I cant believe its free! I mean, Id pay like, 50 bucks for it.
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You can send your 50 bucks to them via Paypal  !
You can also try out People's Tactics, at same cost (0) 
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April 8th, 2005, 08:48 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
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Re: New Shrapnel game
Geez... Wesnoth and People's Tactics both look fun. I will have to check 'em out.
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April 8th, 2005, 11:08 AM
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Sergeant
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Join Date: Apr 2004
Location: Forlì, Italy
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Advanced game searching tactics
I've tryed a Wesnoth. Is a very good game.
So i've discovered a very advanced method to find very good new (and unknown) games, preferably free.
Take a very good game (say Dom2) with a large fan base and forums.
Take another (say Wesnoth).
make a ctrross-searcgh of one in the forum of the other (for both).
You'll detect the "what are you playing now?" threads written by people liking games you like that are like gold veins for excellent free games.
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April 8th, 2005, 02:16 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
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Re: Advanced game searching tactics
Excellent!!
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April 18th, 2005, 09:01 AM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: Advanced game searching tactics
Hehe, a Wesnoth thread ! 
Sure the xp system is gamey, but in the case of Wesnoth it's intentional, you have to manage levelling in order to get a strong army.
hat's why the first scenarios are quite easy if you just try to complete the victory conditions... They are designed to help you get rather easy xp's , in order to win the following, much harder levels ! I've mostly played in 0.8.8, since they have nerfed some levels, but yet the reasoning applies.
Good luck ! 
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April 15th, 2005, 09:23 PM
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First Lieutenant
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Join Date: Sep 2004
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Re: New Shrapnel game
I've been playing Wesnoth a lot since I saw it mentioned on this thread. I'm having a problem with the balance of the initial campaign, Heir to the Throne, on Heroic Difficulty. The first scenario seems like a random coin-toss -- if enough orcs happen to wander into your exit path, you can't win no matter how carefully you play, but if there is a path through them then you can win. The second scenario seems way too easy. I tried passing all 9 of my turns one time, and I *almost* won anyway, even though I didn't do anything. The third scenario I've never won yet, and since the first two seemed so... sloppily balanced, I'm not entirely sure it is possible to win the 3rd scenario on heroic mode.
Speaking of which, maybe I'll go try again...
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April 15th, 2005, 09:34 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
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Re: New Shrapnel game
By 'Heroic' do you mean the 'Hero' (middle) level?
I played through that entire campaign on that difficulty setting, and it seemed quite well balanced to me.
__________________
Every time you download music, God kills a kitten.
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April 15th, 2005, 10:38 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
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Re: New Shrapnel game
OK, well, I just played through the first three missions again.
As such, here are my thoughts/ramblings:
If you use the same strategy every time for the first mission, the orcs will behave the same way. I was able to win several times quite easily by leaving the fort on the first turn (after buying troops), and just charging straight for the corner. That leaves the yellow player behind in the dust so that you only have to worry about the green guy, who is quite easy to demolish, what with your orange ally sending all his troops up to help out, and with nearly the whole map being covered with forests and elves being far superior when fighting in them.
The second mission is, admittedly, absurdly easy. I was actually able to win by just ending my turn 12 times and watching my ally clean up. Probably, though, the first couple missions are intentionally easy so that you can get the hang of the game a bit.
Heres my strategy for the third mission: Have Delfador and about 5 fighters go hold the west side of the map while you continually build more troops and head them around the mountains down to the south. The computer will send most of his guys north to where Delfador is, who can easily hold them off, thus leaving his leader relatively unprotected when your other troops get there.
I do remember the last mission being incredibly difficult in that campaign, though. I tried about 100 times and kept losing, so eventually resorted to a cheese tactic: reloading the autosave 10 times and re-running the turn until my troops got lucky.
The Dark Hordes campaign was really easy. I might play it again on the hardest difficulty; it was hardly even a challenge on the normal setting.
Now Im playing the Son of the Black Eye campaign, and am on a really impossible looking mission. Can anyone whos beaten it tell me how the hell you are supposed to win the 'Saving Inarix' mission in 16 turns??? At the rate Ive been going, it would take me 30...
Ah, I love this game. Ive been playing it 10 hours a day for the last couple weeks and am still not tired of it.
__________________
Every time you download music, God kills a kitten.
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April 16th, 2005, 12:09 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
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Re: New Shrapnel game
Geez! 10 hours a day? How do you keep your arm from falling off?
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April 16th, 2005, 12:37 AM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: New Shrapnel game
I'm amazed you can play the campaign for that long. I played the first 10-20 missions and then got bored. AI never got better it just made the player more and more disadvantaged. Thats why I dig multiplayer more. There is always a new challenge to adapt to.
With respect to the Wesnoth MP scene tho... I was sorely disappointed. It seemed like the majority of people I played with were very immature. Many would just drop a game outright if it was "too slow" or they worked themselves into a bad position.
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