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  #1  
Old August 16th, 2001, 12:38 AM
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Fyron Fyron is offline
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Default Re: How Big Does Your Navy Get?

What did you start the game with? I started with low tech and 1 planet. I'm on turn 169 and I have 223 ships. 38 of them are enemy ships I converted in the Last two turns with my allegiance subverters. I've got 51 cruisers, 15 battle cruisers with damaging weapons, 66 battle cruisers with allegiance subverters, and a whopping 2 light carriers. I'm only about 6 or 7 turns away from having 3 battle moons (10000kt ships).
In conclusion, my navy tends to get rather large (especially with enemy ships ).
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Old August 16th, 2001, 01:04 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: How Big Does Your Navy Get?

P&N 2.1 (tweaked, unreleased)
Date: 2411.5
Small galaxy, mid life.

Currently at a general peace, launching hit & run raids on my one neighbour for ships & tech while I research racials. Using 30% of my forces there. The rest are collected on two other warppoints, and stashed at my homeworld (which is protected by black holes & dead systems)

My dad is currently MEE, having built too many ships, and is now bleeding 35K redioactives per turn.
Cut back on the nukes, I said.
I need them to fight the krill, he said.


17 ES (Missile assisters & boarding ships)
2 FG (Low-cost Anti-Krill ships that I'm selling to my dad - they can hold off one krill LC each, but don't do a lot of damage)
4 DS (Torpedo destroyers, left over from low tech times. Seem to be more effective that they really are, probably 'cause the enemies ignore them and attack my LCs instead)
24 LC (mostly warships, one or two repair ships)
3 CR (spaceyard ships with 3 MP, used to retrofit Warppoint defenders)
--------------------------------
50 ships (32% mothballed)


BC construction is beginning, but no ships are in service yet.

Producing 34K, 23K, 26K resources.
Maintenance 10K, 6K, 9K.
Currently running a deficit for no apparent reason (construction on planets of troops & facilities which look cheap, but are built in bulk)

------------------------------------------

Back in my Story game, (if you recall that far back), I had 2 systems, fully colonized and terraformed. After a peak of 22 low tech ships, I entered a steady-state situation of 6 BCs defending my two warppoints against all of the AIs. I was acutally at war with everybody, but only the phong and jreanar were bordering me. They would regularily send fleets of 5-7 dreadnaughts into my system and would be repulsed by the pair of "Ubernaught" BCs waiting on the blind side of the wormhole. I would then swap out the damaged one for repairs if nessesary with one of my two spares.
This Lasted for a couple of years before my dreadnaughts were built.

A six battlecruiser army fending off two AI empires. Not bad, eh?

[This message has been edited by suicide_junkie (edited 16 August 2001).]
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Old August 16th, 2001, 01:07 AM
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Dracus Dracus is offline
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Default Re: How Big Does Your Navy Get?

By 150 turns I run about 200-220 ships total
6 pop transports, 4 troop transports, about 30 ships of odd designs and the rest are from capture or trading with allies.
Since I never scrap any ships, I get some very old designs running around. Captuered ships that I can not repair, I use as ram ships for finding mine fields. Older ships either are used as scout ships or stationed to prevent rioting on captured planets.
The AI's run about 150 ships themselves in my games. I tend to see fleets of 75 or more ships.
In my current game, there are 200 systems, 10 Ai's and me. We all have large fleets of ships made up of ships we have traded or captured from each other.
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Old August 16th, 2001, 02:22 AM
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Antonin Antonin is offline
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Default Re: How Big Does Your Navy Get?

quote:
Originally posted by Imperator Fyron:
[b]What did you start the game with? I started with low tech and 1 planet. I'm on turn 169 and I have 223 ships...


200+ ships!!! Geez! I guess it'll be a long time before I dare to play against any of you guys.

I also started with 1 planet and low tech. Large galaxy.

For me it's now game date 2430.7. I've got 11 systems, 69 planets, and 27.8 bil proud Klingon citizens.

I've got 66 ships as of right now (mostly frigates), 4398 units and 3 bases. I've got 33.3k intel points, 53.6k research points and 164.8k resources total. My score is 551k.

At this point I'm still rather new to the game; I have trouble getting the resources/maintenance costs/need to mothball equation right.

The learning curve is a little steep, but it sure is fun climbing it!


[This message has been edited by Natsef-Amun (edited 16 August 2001).]
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Old August 16th, 2001, 02:40 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: How Big Does Your Navy Get?

I tend to start slow because I build as many colonizers as possible and they are "destroyed" by colonization. Many AIs will be ahead of my total score before I've contacted any of them. (Yes, I always play with scores visible so I can see what's going on. ) Once I contact some AI empires I shift into military build-up and generally exceed 100 ships in any game. If I'm "dominating" the game I'll get close to the 300 limit that I've generally played under. Many of the AIs will reach or exceed 100 themselves but few have been able to build up to 200 or more. This despite the fact that I play in a huge galaxy with a low AI bonus. I think the AI has trouble balancing its resources properly to maintain a fleet so it falls short of the potential it seems to have just looking at the raw resources score.

One thing I'm always waaay ahead of the AI in is population. The AI seems to be AWFUL at managing it's populations. It's a very rare game that I am not first in population through the whole thing. Since I've altered the production bonuses to give some more advantages for population that may be one major reason that I seem to win against otherwise superior forces almost all the time. That and the AIs' utter cluelessness about tactical combat.

It might be interesting to see how things would go in a smaller map where I had less time to build up before contact. I just enjoy the 'epic' feel of a large game too much to try it that way.

[This message has been edited by Baron Munchausen (edited 16 August 2001).]
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Old August 16th, 2001, 03:57 AM

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Default Re: How Big Does Your Navy Get?

Normally, in peace time with the AI, I have a standing fleet of 2-20 active ships. During war time, I expand my fleet by 200 times that by unmothballing and retrofitting ships into combat modes.

I tend to follow FDR military style that says a greater number of small ships can overwhelm a smaller number of larger capital ships.

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Old August 16th, 2001, 03:57 AM
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Will Will is offline
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Default Re: How Big Does Your Navy Get?

Well, it's been about 7 weeks since I've touched SE4 (mainly because I was gone for five weeks, and my motherboard is fried so I'm sending in for a replacement)...

But, when I was playing, I would usually go for Large quandrant, max AI with high bonus, and using default files. I'd usually start with 3 or 5 planets with low tech, high cost. By turn 100 I'll usually have a ship count of 120 with 20 being a mix of transports, carriers, support ships, etc., and the remaining 100 being BBs (800kT) of the same design family, with a few generations of designs that haven't yet been retrofitted. Also by turn 100 about a third to a half of the AIs have been eliminated (some being 'absorbed' by me), and I'm just about to enter MEE.

I generally will have about 20% of my ships in attack fleets with the rest remaining home. Attack fleets are usually 15-30 ships strong, and include a troop transport and, depending on the enemy, a few retrofitted warships that have all PDCs as weapons. A fleet like this will usually be able to consume an AI home system in about 15 turns. I don't like glassing planets, and usually only do it when I want the fleet to move on and the other planets in a system took too many troops and the captured planets haven't been able to replace them.

--edit: Forgot to say, once it gets down to me and the largest few AIs, I generally have around 300 ships, and only use one or two of the attack fleets I mentioned above (rest are used to keep the captured systems happy). At that point I'll just capture their home systems, become ridiculously MEE, and split up those fleets to go pick off stray ships, and send the troop transports with minimal escort to mop up the remaining planets.

[This message has been edited by Will (edited 16 August 2001).]
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