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  #1  
Old April 8th, 2005, 07:58 PM

Ironhawk Ironhawk is offline
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Default Re: Bugs to be fixed... (LONG)

Yeah I am with PDF here. As interesting as the discussion is in the general, historical sense, this thread is about SC's rebalance mod. So the question to be considered is only:

Is a 9 AP damage bow too powerful within the scope of the Dominions 2 archery system?
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  #2  
Old April 8th, 2005, 08:23 PM
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Default Re: Bugs to be fixed... (LONG)

I plan to diversify crossbow into "light crossbow" (9ap, 25 range, less accurate), "crossbow" (10ap, 30 range, more accurate), and "heavy crossbow" (11ap, 35 range). The stats, names, and number of types are subject to change... but this will make it easier to balance the costs of the indy crossbowmen. Arbalests will remain unchanged.

This will also affect longbow considerations...
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Old April 9th, 2005, 08:40 AM

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Default Re: Bugs to be fixed... (LONG)

Quote:
Saber Cherry said:
I plan to diversify crossbow into "light crossbow" (9ap, 25 range, less accurate), "crossbow" (10ap, 30 range, more accurate), and "heavy crossbow" (11ap, 35 range). The stats, names, and number of types are subject to change... but this will make it easier to balance the costs of the indy crossbowmen. Arbalests will remain unchanged.

This will also affect longbow considerations...
Are you sure so much variety existed ? To me there was Light and Heavy type, the heavy being also called "Arbalest" (French name). And anyway I'm not sure that minor differences between the types are worth the effort...
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Old April 9th, 2005, 10:19 AM
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Default Re: Bugs to be fixed... (LONG)

Range 25 and range 35 have a HUGE difference, but I don't think the middle one is needed. I would make one "heavy crossbow", which is still weaker and more expensive than arbalest, and "light crossbow", which is much weaker than even the "heavy crossbow".

Of course, I'm not going to do the balancing work, and if Saber Cherry needs the third one, then I trust that she knows what she is doing.
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Old April 9th, 2005, 05:16 PM
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Default Re: Bugs to be fixed... (LONG)

Quote:
PDF said:
Are you sure so much variety existed ? To me there was Light and Heavy type, the heavy being also called "Arbalest" (French name). And anyway I'm not sure that minor differences between the types are worth the effort...
Much more variety than that existed Just like with guns or hunting knives today... a class called "Medium Crossbow" would be about as specific as "Assault Rifle" or "Antipersonnel Mine," each of which has hundereds of types with wildy varying characteristics. Crossbows were pre-mass production, so they would be even less standardized. AFAIK, of course.
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Old April 15th, 2005, 08:20 PM
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Default v7.31 released.

Hi!

I just put out v7.31, which has some very minor changes. Incidentally - I have not done this previously - I just realized it would be better (confusion-wise) if I put the name of the version in the filename, so it displays in the mod preferences screen, and people don't accidentally overwrite an older version that they are using for a current game. Therefore, the latest file name is "Recruitable Rebalance 731.dm"

If you downloaded it before I changed the filename (it appears exactly 1 person did), please download it again Sorry!

v7.31:

Ulm Black Plate units increased to 14g (to better reflect their runic armor and sealed helmets).
Ulm Black Knight / Templar increased +5g (same reason) to 70 and 100g.
Ulm Guardian increased +2g (same reason).
Longbow / Man elite longbow gain +1gcost (to 13g) since AP longbows are super good. I may change them back to non-AP eventually, depending on feedback.
Tien Chi Celestial Masters changed back from 2 air to 2 water. I had changed them to better enable casting of national spells (fly and celestial soldiers) but with Zen's magic mod, the change is not needed, and it prevented them from casting acid spells.
Slightly reduced Celestial Master price (250g S&A, 240g normal)
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Old April 16th, 2005, 01:07 AM

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Default Re: v7.31 released.

Quote:

Longbow / Man elite longbow gain +1gcost (to 13g) since AP longbows are super good. I may change them back to non-AP eventually, depending on feedback.

Did someone finally abuse the crap out of them in your test games? I'll be honest I did try a test game with them as soon as you made them and I was able to clear the map at a pretty silly rate

As for celestial masters, I really like the little mod I made for them ( of course! ) where I chanhed the cost to be in line with Scott's formula and where I gave t'ien Ch'i 50 gold 1S casters to act as communicants and magic duel sponges. Worked *very* nicely.
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Old April 16th, 2005, 02:09 AM
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Default Re: v7.31 released.

Quote:
Huzurdaddi said:
Quote:

Longbow / Man elite longbow gain +1gcost (to 13g) since AP longbows are super good. I may change them back to non-AP eventually, depending on feedback.

Did someone finally abuse the crap out of them in your test games? I'll be honest I did try a test game with them as soon as you made them and I was able to clear the map at a pretty silly rate

As for celestial masters, I really like the little mod I made for them ( of course! ) where I chanhed the cost to be in line with Scott's formula and where I gave t'ien Ch'i 50 gold 1S casters to act as communicants and magic duel sponges. Worked *very* nicely.
Wellll... longbows have not been particularly abused in the test game (Man is ranked about 3 or 4), but I played around with them a bit, and found them exceptionally strong. That, combined with comments in the test game thread and this thread, made me think that 9AP, 40 range, at 12 gold is unbalanacing. At 13 gold, they come closer to parity with cheap xbows. 13g is not a final solution, more like a patch to make them less "uber" while pondering a final solution

Fortunately, only Man - a somewhat weak nation, due to capitol-only troops and mages - has the ability to abuse longbows, since they natively only occur on grasslands (as far as I can tell). So it's not a very important issue, especially once storm, Staff of Storms, and Arrow Fend come into play. However, I want to rectify it by v8, and I'm considering a poll on the ideal cost and damage of longbows. Especially considering that the scientific data presented in this thread portrays them as being substantially weaker than most crossbows.
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