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Endoperez said:
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Saber Cherry said:
Atlantis can also use poisoned armor to their advantage against devils, imps, and fiends that attack with claws. Ulm troops can probably fight devils OK, since their armor is hard to penetrate with no weapons...
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Devils do have Trident, which is dam-7 IIRC, and long enough to negate the poison armor.
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Ah... right. I was thinking of fiends and imps, forgot Devils didn't use claws. My bad

That makes it more difficult...
I will say that Vaettir are good at overcoming Devil's high defense, though, which is their biggest problem... Vaettir are cheap, strong enough to hurt devils, and form cute little squares of 6: 6 attacks, with the last one at a -5 defense penalty, if the devil is only attacked by a single group of them. Ulm is in trouble, I guess, though flails and arbalests might work, at high resource cost. Atlantis... with the right blessing, Mother Guards are pretty good, but otherwise you'd just want to throw cold bolts, I suppose.
You can always model some things in the sim, to decide which melee type at your disposal is best against devils, and use them as a shield to protect your mages or xbows. Or, with things like centaur warriors, just kill the devils with them.
As a last resort, you can make a totem shield or two, which will preferentially curse the devils, since they're big. Then they can even be taken out by normal infantry or archers. A few commanders with eye shields should work too... and if they're mounted, and you give also them other things like (main gauche / sword of swiftness), (pendant of luck / bracers of defense / cat charm), (chain mail of displacement), then they might even survive

But that's increasing the cost quite a bit, for a slim chance of survival.
This is all theoretical, by the way, except for the Jotun stuff. Be sure to tell me if it works
