|
|
|
 |

April 11th, 2005, 12:28 PM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: Rebalance Mod game starting, everyone welcome!
Go ahead and put it back on quickhost. I seem to be able to connect to this server ok now.
|

April 11th, 2005, 06:26 PM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: Rebalance Mod game starting, everyone welcome!
The game is back on 24hr quickhost. Abysia and Jotunhiem are still out.
|

April 11th, 2005, 07:15 PM
|
 |
Major General
|
|
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Rebalance Mod game starting, everyone welcome!
Be right in 
|

April 11th, 2005, 09:19 PM
|
 |
Major General
|
|
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Rebalance Mod game starting, everyone welcome!
New turn is up.
|

April 12th, 2005, 02:39 PM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: Rebalance Mod game starting, everyone welcome!
So. As the game is progressing I am finding myself drawn away from regular non-summoned troops. I'm sure more summoning death and nature type empires are already far ahead of me in this respect. But since this is a *Recruitable* Rebalance Game, it gave me pause when I started laying out plans for summoning factories and such. Does anyone - particularly SC, since this is not exactly the intent of the game - care?
|

April 12th, 2005, 02:49 PM
|
 |
Major General
|
|
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
|
|
Re: Rebalance Mod game starting, everyone welcome!
Actually, I found that I do buy only one troop which I haven't bought in greater numbers before: TC light cav. for patrolling and "hold[+fire] and attack (rearmost)".
Cost changes on other troops didn't matter up to now, as I still do not recruit them. (besides Longbows ..)
Correction: severaly "free militia" events would have made me bankrupt some turns ago 
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
|

April 12th, 2005, 03:02 PM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: Rebalance Mod game starting, everyone welcome!
I have found two national troop types that I normally avoid, useful:
*Harpy troops (once in a while I used to use them for patrolling , but normally I just used black hawks)
*White Centaurs
I ended up using about the same amount of satyr hoplites. Other than these, I didn't really buy any national troops. I probably would have used centaur warriors if I hadn't had a bless, but I think that the normal satyr troops and centaur longbows don't have a real niche. If I want a normal army I use hoplites (with independent archer support), if I want a tough stealth squad I use white or warrior centaurs, and if I want light raiders I use harpies.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|