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April 12th, 2005, 07:29 AM
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Private
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Re: Interested in a Homeworld Mod?
Okay a bit of plot spoiling
Sajuuk is really just a dreadnaught on steroids, it's armor is almost twice that of the mothership and it's beamcannon is the most powerfull in the game, it can slice a vaygr cruiser in 3 hits (if the armor isn't upgraded) the only problem I can remember with it is that it can't target fighters.
It's what you and Makaan is searching for throughout the game
For the ultimate spoiling try
http://well-of-souls.com/homeworld/hws/
You can find information about all HW 1, HW 2 and Cataclysm ships here, as well as a few outtakes, some HW 2 ships are a bit vaguely detailed though, I think it's made before the official release of HW 2, there's also a lot about the plot
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April 12th, 2005, 02:09 PM
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Sergeant
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Re: Interested in a Homeworld Mod?
Good call on this webpage, Akula. I've got some great shots for ships thanks to it.
I've also decided that in addition to the traditional shipsets, I'm going to make a few kiith specific sets. They'll probably use the same graphics as either the Taiidan or the Kushan, but the AI will be different. I'm sorry I don't have artistic skill or I'd draw a few ships myself  Maybe I can beg AT to join in?
Okay kids:
Homeworld Mod: .01 % completed
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Rudy Huxtable
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The Won-Ton Violence Take-Out Hut
Eagles may soar, but weasels don't get sucked into jet intakes.
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April 12th, 2005, 08:00 PM
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Sergeant
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Re: Interested in a Homeworld Mod?
Were you planning to extract the assorted ship models from the HW/HW:C/HW2 games and render them as SE IV shipsets? I was poking around the various HW mod sites and that seems like a real possibility.
I've got HW/HW:C somewhere, never found the time to get HW2 so I don't know if they used the same pack file technology, etc.
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TAZ
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April 13th, 2005, 11:54 AM
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Sergeant
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Location: Oklahoma, USA
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Re: Interested in a Homeworld Mod?
I found the disks and installed HW, I'll see if I can confirm that capability as time permits tonight.
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TAZ
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April 13th, 2005, 03:39 PM
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Sergeant
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Re: Interested in a Homeworld Mod?
What programs would I need to extract the images? If I can do it without having to screenshot EVERY single ship, I'd prefer that.
I'm still going to need to make some custom artwork for troops and the like... Stick figures are always good right? 
__________________
Rudy Huxtable
Cosby Kid and Proprietor
The Won-Ton Violence Take-Out Hut
Eagles may soar, but weasels don't get sucked into jet intakes.
A Se+ GdY $ Fr! C+ Csc Sf Ai AuO M+ Mp* S Ss- RNSDH Pw- Fq Nd- RP+ G+++ Mm+ Bb++
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April 13th, 2005, 04:03 PM
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Private
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Re: Interested in a Homeworld Mod?
I might be able to do a bit of 3D work if someone can provide me with some artwork, my time is limited though, I got some exams in a few months
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April 13th, 2005, 06:18 PM
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Sergeant
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Re: Interested in a Homeworld Mod?
These links might help for tools and info.
http://forums.relicnews.com/archive/...hp/t-3024.html
http://www.csh.rit.edu/~seubanks/homeworld
I have not found a valid link for the WinBig binaries. This utility is essential in order to unpack the *.big files that keep all the game data. I do have the VB source code for WinBig and after dinner/after LOST/after a visit to the fitness center tonight ( :-P ), I plan to compile and test it. If I get it working, I'll post a link for you.
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TAZ
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April 13th, 2005, 08:42 PM
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Shrapnel Fanatic
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Re: Interested in a Homeworld Mod?
Have you tried the Relic Developers Network? I'm wandering around in there now.
Looks a little sparse, but some interesting stuff.
This might be helpfull: http://forums.relicnews.com/showthread.php?t=25632
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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April 23rd, 2005, 05:05 PM
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Major General
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Re: Interested in a Homeworld Mod?
Bit OT.....
Been thinking for a while, and I can only come to one conclusion:
the Hiigarans are direct descendants of the Progenitors.
All the evidence points in that direction; I mean, just look at the Dreadnaught:
-It is over ten thousand years old.
-Its control matrix and crew interface is compatible with the Hiigarans'.
Now I don't know about you, but I don't think that in ten thousand years or more, their computers (i.e. control matrix) are compatible with our current ones. And the crew interface is even more astounding;
-It has to be more than ten thousand years old.
-It was built by a race from another galaxy.
-(Assuming Hiigarans have a human physique) It has been designed for people approx. 1.80m tall, with two arms and two hands. It does not operate chemically or telepathically.
One more conclusion, this one even more radical than the last:
the Progenitors are human.
It fits; we're obviously not from the same galaxy as the Hiigarans; in the cutscenes, a diagram of their Galaxy reveals only one spiral, which goes fully around the core at least two times. Our galaxy has multiple spirals, which do not go fully around the core IIRC. At best, they go around one time, nothing more.
Think about it; in an unknown amount of time (possibly millions of years) we discover Hyperspace and start manufacturing hyperdrives to travel around the galaxy. We eventually manage to build a massively powerful hyperdrive which we place in an exploration vessel - called NAGGAROK.
The NAGGAROK is never heard from again.
It remains dormant for a million years.
Meanwhile, less powerful hyperdrives are installed on other starships which are sent to the same galaxy at much slower speed. The NAGGAROK is presumed lost, probably as a result of its hyperdrive. So, we send a colony fleet.
We arrive. We build a network of wormgates, which we call (for some reason) the Eye of Arran. We install the activation mechanism in a powerful warship we call Sajuuk. What happen next is not clear, perhaps other aliens exist in the Galaxy or perhaps a part of the humans revolt, but we are at war. We are about to lose the key to the Eye network, so we maroon it at the edge of a supermassive black hole, then we build a single gigantic wormgate to its location. The activation mechanism for the wormgate is installed in a small but powerful warship, which is then berthed on a massive mothership, perhaps a command ship, perhaps a last hope of escape. (Note that the Dreadnaught cannot get out of the Berth while the Mothership is intact; it cannot move out of it vertically, and the horizontal way is blocked by the Foundry engineering section, where the Hyperspace Cores were created to power the Sajuuk key. The Dreadnaught can only launch if the Mothership breaks apart, which could happen in two situations; either the Dreadnaught is cut loose, be it because of threat or because Sajuuk can be reactivated safely, or the Mothership is destroyed, in which case it could very well hold its own against a medium-sized attack force. History tells us it is the last thing that happened, only the Dreadnaught did not fight.) The Mothership is attacked by the enemy, perhaps bent on acquiring the Gatekeeper key, probably not, but the Mothership is destroyed.
The Mothership wreckage becomes the Karos Graveyard. In HW1 we see the Graveyard littered with wreckage from the old (four thousand years - leaves a six thousand year gap) Hiigaran fleet. In HW2 we learn that the Graveyard (part of it, at least) is the wreckage from the Progenitor Mothership. Coincidence or not?
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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April 23rd, 2005, 06:05 PM
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Shrapnel Fanatic
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Re: Interested in a Homeworld Mod?
'Elementary, my dear Watson!'
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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