Re: PBEM Game: Yarnspinners 2
Count me in. I promise to cultivate a (somewhat) less bloodthirsty/world-dominating persona.
Zen's balance mods and difficult research are fine choices, and I think Panther's proposed hosting schedule (three fixed times a week) is excellent. Put the three day stretch over the work-week for those of us who have to deal with such things. I'm okay with restricting castle choices, but I hope people would choose the thematically appropriate options anyway (I still don't expect to see many mountain forts). Orania is a neat map, but it's so large and I'm not sure how I feel about AIs as they cannot write interesting stories. My gut instinct would be to go with a smaller map and try to have only humans.
The problem is not finding humans (they're everywhere), but finding truly dedicated ones. I hope everyone who is volunteering is prepared to be in this (and write) for the whole game. The original Yarnspinners will have taken about 8 months which is quite a commitment. Speaking of which, we should give this game an end condition also. If we're discouraging slaughter of active writers then we'll need some other way to crown a winner. 60 turns with points awarded for standing in the score charts worked pretty well, but clearly requires a small map so that interesting things will happen before the end.
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