
April 12th, 2005, 12:41 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Bug with fighters with shields?
Strange. It's on page 8. When I tested the link, it went right to his post. Here's his text:
Quote:
Oddly enough I just tested this.
Platform: 1550 shields, 140 hull, 2500 regeneration.
Ship: 100 damage per shot, spread over many turns.
Result: 33rd hit dealt -1350 damage, killing the platform plus 10m people @ 10 hitpoints each.
Conclusions:
- The platform did not absorb any damage from the shot that killed it.
- This implies that the platform had an effective strength of between 3200 and 3300 hitpoints.
- 1550 of the hitpoints were not accounted for by the hitpoint meter on the planet.
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The same test was repeated with 3 ships, capable of delivering the entire volley in one combat turn. Identical results were achieved.
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The same test was repeated with the shield regenerators replaced with inert PDCs.
Identical results were achieved.
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Overall Conclusions:
- Shield generation counts double on platforms.
Presumably once as shields, and again as hull structure
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Slick.
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