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geoschmo said:
This may not be new info. I haven't kept up with bug reports for SE4 since the last patch. But apparently fighters with shields get double protection. Can someone confirm this?
This came up because someone in one of my PBW games thought PPB weren't penatrating fighter shields the way they were supposed to. I ran some tests and what I found isn't exactly what he thought, but it definetly seems to be a bug.
My test fighter was a large fighter with 2 shields for 120 shield points and 33 structure points on it's own. Against normal weapons the shields are added to the structure for 153, but it looks like they also give another 120 points of normal shield protection. Against normal weapons the fighter can take 273 points of damage. It took four shots from my talisman ship with a large mount DUC V doing 80 points per shot.
The PPB do skip the 120 points of normal shield damage, but still have to get through the 120 points of extra structure points. It took 2 shots from a talisman directed PPB at range 3 doing 80 points of damage.
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I can confirm your results. I used weapons with normal damage, skipping all shield damage, quater damage to shields and shield depleters on strongly shielded fighters.
With normal damage the total hit points needed to destroy a fighter were as you described: structural points plus 2xshield points. With skipping all shields is was structural points plus 1xshield points. Quater damage weapons acted as normal damaged weapons: structural points plus 2x shield points. Shield depleters seem to be effective but here my results are a little bit confusing: even if you deplete all shield points of the fighter group first and the normal damage weapon could destroy more than one shield depleted fighter, there is only one fighter killed by each shot.
For satellites however the shields seem to act normally.
Damage to units is quite complicated to say it cautiously.