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  #1  
Old April 14th, 2005, 11:17 PM
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Default Re: PBEM Game: Yarnspinners 2

So when are going to get this one going?
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Old April 15th, 2005, 12:04 PM
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Default Re: PBEM Game: Yarnspinners 2

We're on turn 57 in Yarnspinners 1, and I'd like to be finished with that before starting up a new game. Around May 1st, perhaps? If we could settle on the races and players, this could give everyone a little while to come up with clever back story. We could have a Turn 0 to set the stage, then start up regularly at Turns 3, 6, etc.
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Old April 15th, 2005, 12:25 PM
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Default Re: PBEM Game: Yarnspinners 2

None taken Djo, I was merely kidding around, as I am wont to.

About myself and my availability: I believe I will not sign up as a regular player, so I will only be hosting the game. I will be away for two weeks in late June/early July however.

About the game itself:
* What is definitive:
- A fixed schedule, with three turns a week.
- PBEM game.
- One yarn every three turns, and the full map on display every three turns.
- A website to display the yarns.
- An independent nation to get the map and send astral pearls, as a reward for yarnning.

* What is not so definitive (suggestions not having received much reaction):
- A much stronger PD for capitals, curtesy of the independent nation.
- Mods: Zen Pretenders is likely definitive, but what about the others? (Spells and Scales)
- Picking nations: should the order be "first come, first serve", or should the order of picks be random? Note that it does not mean random nations; it merely means a random order to pick nations.
- Ending the game: should it be a fixed turn, or when all players agree the game should be ended?
- Pearl awards: should the awards be agreed on by the players themselves, by a Judge (if one can be found), or be fixed? (One pearl per yarn say)

A start in two weeks seem to be fine, maybe a bit later if deciding on the settings take some time; Yarnspinners should be over by then.
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Old April 15th, 2005, 12:57 PM
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Default Re: PBEM Game: Yarnspinners 2

My votes on the non-definitives:

- Yes on Zen's pretenders, indifferent on others, no on non-Zen mods
- Stronger capital PD
- On race choice, perhaps we should all rank our top 3 preferences, and if there's a conflict we could try random orders. I think we should settle the races soon-ish so there's time to plot backstory.
- 60-turn ending, subject to player's reappraisal around say turn 45. I think knowing Yarnspinners was ending at turn 60 has helped motivate me to write a few turns (knowing I was almost done), but it may have led to a bit more casual violence genocide than otherwise. And it would be a pity to cut it off right in the middle of an interesting narrative bit.
- 1 pearl per yarn (where yarn is generously interpreted) plus an extra pearl if the majority of the players thinks it's a good yarn. A judge like magnate could award the extras too, if there were such a person.

Sorry to hear you won't be joining us Alneyan... perhaps you can chime in occasionally as the sarcastic know-it-all in the tower, doling out pearls to our pathetic little kingdoms. Just so long as you don't favor whoever's playing Man...
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Old April 15th, 2005, 12:58 PM
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Default Re: PBEM Game: Yarnspinners 2

For the record, my top three (in order) are: C'tis, Jotunheim, Marignon.
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Old April 15th, 2005, 01:18 PM
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Default Re: PBEM Game: Yarnspinners 2

What was I thinking when I said I wouldn't join? I will likely join, though there would be a problem: the independent nation would have to be open for all in this case, as otherwise I would have an exclusive access to the Eyes of God enchantment . It would also help to check the use of those astral pearls, though it is less likely to be a problem: there are other ways to check for "astral pearls appearing mysteriously in my coffers by the hundred".

I like the idea of picking three nations: it is much faster than a random pick order, while being fairer than the first come first serve way. I think I can state my own preferred nations right now, as there doesn't seem to be any advantage in going first.

So, my top three are: Ulm - Iron Faith, Pangaea - Standard, and Caelum (I am not too sure of the theme here); no Man or Arcoscephale this time around.
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Old April 15th, 2005, 02:47 PM
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Default Re: PBEM Game: Yarnspinners 2

My votes:

- Zen mods: pretender-ok; balance-ok/don't care; spells-no; as far as I see, there's not a complete list of changes in the newest version of spells mod
- PD: no strong preference
- nation choices in order: Vanheim, C'tis, Machaka, Ermor (BE), Marignon
- end at 60; there's a pre-apocalyptic tension growing in YS1 that I like
- yarn judging, how to run the Overseer nation: whatever people like
- starting time: whenever comfortable for YS1 folks; May 1ish is fine
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