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April 15th, 2005, 08:26 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Rebalance Mod game starting, everyone welcome!
I have worked out the process with Q now and will continue to transfer turns for him until he can get his ISP situation worked out. The game is now back on 24hr QH.
Technically speaking there is only 5 hours left till the next turn should have generated (if we had not been interrupted). But I didnt want to force the host on that timeframe in case someone didnt check the game thread and though the timer was still off....
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April 17th, 2005, 04:36 PM
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Corporal
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Join Date: May 2004
Location: Ohio
Posts: 133
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: Rebalance Mod game starting, everyone welcome!
I just staled a turn and I think I missed some messages. Please, if you sent me something PM it to me. I wish dominions would save your messages from a stale turn... 
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April 18th, 2005, 01:50 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Rebalance Mod game starting, everyone welcome!
So, speaking of stale turns... it looks like Ighalli is about to stale again. Unless anyone objects I think we should give him a few hours leeway.
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April 18th, 2005, 02:24 PM
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Corporal
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Join Date: May 2004
Location: Ohio
Posts: 133
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: Rebalance Mod game starting, everyone welcome!
I just went, but I have the feeling I'm still missing what the heck happened on that other turn. SC got back to me, but there are a couple other players I need to hear from before I can do another turn.
Edit: Thanks for giving me a little extra time by the way! SOrry for slowing down the game, everyone!
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April 26th, 2005, 09:40 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Rebalance Mod game starting, everyone welcome!
Hey all, I am about to leave work and it looks like SC is about to stale. Not connected and only 45 minutes left. It seems to me that this is a pretty critical turn in the Ulm-Jotunhiem war so I was going to stop the timer. Give saber just an extra hour or two at least? If this is a problem please let me know and I can just force it and put us back on 24hr quickhost.
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April 26th, 2005, 10:36 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Rebalance Mod game starting, everyone welcome!
Holding the game for little while is fine with me.
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April 27th, 2005, 12:09 AM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Rebalance Mod game starting, everyone welcome!
Good thing I did  SC made it in.
And for the record: Ulm does, in fact, eat babies. It is a sad truth that the ulmish generals have sought to cover up for many years. We are not proud of it 
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