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View Poll Results: Slingers are:
Too weak, too expensive, or not useful enough. 39 81.25%
About right., I find them useful. 8 16.67%
Stronger, cheaper, or more useful than most units; I like to deploy them. 1 2.08%
Voters: 48. You may not vote on this poll

 
 
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Old April 16th, 2005, 08:50 AM
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Boron Boron is offline
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Default Re: Archery poll

There are imho some problems with missile units that lower their efficiency :
1. and most important you can use decoys . If you place your troops e.g. like that :
Code:
  
rear front
xxx x <-- decoy
xxx
xxxx
xxxx
xxxx
xxx
xxx x <-- decoy


Then likely a few volleys are wasted on the decoys for no effect at all . With scripting of archers you can avoid this a bit but not completely . PD archers can't be scripted and will always waste their volleys on the decoys .

Then there is the next problem :
2. Archer protection and storm :
If you have no staff of storms some strong fliers like devils or fiends of darkness will slaughter your archers quickly . If you have a staff of storms then your archers are protected but less effective because of the storm .

So basically archers are weak imho , but there is the exeption wind guide + flaming arrows .
With these 2 buffs archers are quite powerful .

But to that there are other counters . The various kinds of archers are all low hp and low protection . If you use wind guide + flaming arrows you normally try to gather 50-100 archers . This leads to supplyproblems . You can cure that with vinebags etc. but this leads normally to a quite big army : 50-100 archers , 20-50 fodder troops at least and at least 1 wind guide and 1 flaming arrow caster .
This kind of army is a good target for flames from the sky , ghost riders , ashen angel etc. .
And the archers are quite bad in battles , any of the massive damage spells wipes them out quickly .
While knights etc. can survive earthquake , rain of stones , flame storm etc. the archers die extremely easy to it .

And last but not least they do massive friendly fire casualities .
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