.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old April 18th, 2005, 02:24 AM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Raise Dead vs. Raise Skeletons

Soulless have minimal magic resistance and are very slow, so they get banished before reaching the enemy if there are any priests. Longdead are much faster and have higher MR, so they are more likely to reach the enemy.

You cannot raise soulless if there are no unburied corpses, so don't script the spell unless the province has unburied corpses, or until you expect some units to have died in battle. However, a mage will not cast "Raise Dead" if it won't work, he'll jaust cast something else (like "Raise Skeletons") instead. Soulless (dead civilians, from death scales, hurricanes, pillaging, and so forth) are mostly worthless. Soulless Warriors (dead soldiers, with armor and weapons) are sometimes useful.

Generally, I only cast "Raise Dead" as the 3rd+ or 4th+ script (once some units have died) and only in large battles, so that any dead I raise will be soulless warriors instead of normal soulless. The advantage is that you get 10 soulless warriors (total 150 hitpoints) per casting rather than 5 skeletons (25 hit points). Otherwise, just use "Raise Skeletons," as a single longdead is better than 2 normal soulless in most cases.
__________________
Cherry
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:35 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.