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Old April 18th, 2005, 11:20 AM
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The_Tauren13 The_Tauren13 is offline
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Default Re: Conceptual Balance Series (Mod)

Quote:
Graeme Dice said:
They are slow to summon,
How is getting 2 per turn with just about any mage, even a common indy mage (druid), slow?

Quote:
Graeme Dice said:
take huge amounts of the most valuable gem type,
2 ogres per one gem isnt 'huge', and nature isnt any more valuable than any other gem type.

Quote:
Graeme Dice said:
and are slow strategically.
What do you mean by 'slow'? They have 2/12 movement, so you cant mean that.

Quote:
Graeme Dice said:
Unlike skeletons, which have a similar power level on the battlefield, they aren't lifeless, so you can't even swamp a SC with them.
... and they cant be banished and arent susceptable to solar brilliance and other undead killing type things.
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Old April 18th, 2005, 11:54 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Conceptual Balance Series (Mod)

Quote:
The_Tauren13 said:
How is getting 2 per turn with just about any mage, even a common indy mage (druid), slow?
Mostly because you are getting only two per turn, instead of a minimum of 4 points of research.

Quote:
2 ogres per one gem isnt 'huge', and nature isnt any more valuable than any other gem type.
Two ogres are hardly a significant force. You'll need to spend 30 gems or more before you have a force that's anywhere near dangerous, and that will fall to a single battlefield spell.

Quote:
What do you mean by 'slow'? They have 2/12 movement, so you cant mean that.
They can't be made to fly. As such, they are slow on the strategic map.

Quote:
... and they cant be banished and arent susceptable to solar brilliance and other undead killing type things.
Yet they are still just as susceptible to all other mass killing spells. They also don't come in groups of thousands, unlike undead.
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