
September 25th, 2001, 12:21 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: New tech mod plan
Could you give any hint as to how you plan to implement these without hardcode changes?
The only part I can see happening reasonably well is the "negating some damage" part, using crystalline ability, or the V1.42+ fixed emissive armor ability.
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