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  #1  
Old April 20th, 2005, 10:56 AM

Oversway Oversway is offline
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Default Re: Slugfest 3 (closed)


You killed my scout! I miss him already.
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  #2  
Old April 21st, 2005, 11:20 PM
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PashaDawg PashaDawg is offline
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Default Re: Slugfest 3 (closed)

That will learn you, Slime-Lips.
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  #3  
Old April 22nd, 2005, 07:19 AM

Turms Turms is offline
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Default Re: Slugfest 3 (closed)

Hello all,

I wonder, are we using the 2.16 patch? I have the old version, and the game seems to be working fine. Any plans on upgrading?

This game has been going pretty fast, which is very nice.

What do people think of the Ringworld?
I guess everybody has only two neighbours. I do at least.

Turms - Arcoscephale
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  #4  
Old April 22nd, 2005, 11:18 AM

Oversway Oversway is offline
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Default Re: Slugfest 3 (closed)

We are not using the 2.16 patch. I was waiting awhile to see if there was any problems before upgrading.

I think everyone has two neighbors and then more slightly indirect neighbors via the spoke provinces. It sounds like some people got some not-so-great starting positions (surrounded by waste, etc.), although mine seems decent.

Pasha - This Slime Lips will never learn. I might just go and park 10 scouts there, what are you gonna do about it?
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  #5  
Old April 23rd, 2005, 08:20 PM

The Panther The Panther is offline
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Default Re: Slugfest 3 (closed)

Actually, I have 3 neighbors in my wastelands. But all is not lost. Take a look at the attached battle report and you will see!

Side note - Pythium and I crashed on a neutral. His army was well over half mercenaries. This battle was yet another prime example of why I almost never buy mercs anymore. They are hardly ever worth the cost, for they run much too easily and are then simply dead dead dead. Plus, you don't ever get a refund from chicken mercenaries!

Anyway, this is not a balanced map in the slightest, but who cares? it is a good layout for a slugfest.
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  #6  
Old April 24th, 2005, 12:29 AM
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PashaDawg PashaDawg is offline
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Default Re: Slugfest 3 (closed)

Eeek, Panther! Looks like you spanked those communing Pythium weenies. [img]/threads/images/Graemlins/Dagger.gif[/img][img]/threads/images/Graemlins/Bug.gif[/img][img]/threads/images/Graemlins/Dagger.gif[/img] Just stay away from the Machakan jungle. [img]/threads/images/Graemlins/Dagger.gif[/img][img]/threads/images/Graemlins/Bug.gif[/img][img]/threads/images/Graemlins/Dagger.gif[/img] The Great Spider Lord doesn't quite yet need a taste of what you're doling out. [img]/threads/images/Graemlins/Dagger.gif[/img][img]/threads/images/Graemlins/Bug.gif[/img][img]/threads/images/Graemlins/Dagger.gif[/img]
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  #7  
Old April 25th, 2005, 12:11 PM

Oversway Oversway is offline
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Default Re: Slugfest 3 (closed)


I find mercs can be decent fodder to protect your other troops. They route less than say militia
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