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April 20th, 2005, 08:03 PM
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Corporal
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Join Date: May 2004
Location: Ohio
Posts: 133
Thanks: 2
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Re: New Mod Release: An Age Aside
Why do you think that those should be free? They're made of complicated machines. Someone has to get the metal (resources, but some of the metal might be rare) and make the 6 foot tall watch (lots of gold). They would need constant repairs and maintenaince (upkeep). Illusions and spiders on the other hand dont seem like they'd draw a salary, of course like you said it could repepresent the summoning costs and so forth.
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April 20th, 2005, 09:16 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: New Mod Release: An Age Aside
Quote:
Ighalli said:
Why do you think that those should be free? They're made of complicated machines. Someone has to get the metal (resources, but some of the metal might be rare) and make the 6 foot tall watch (lots of gold). They would need constant repairs and maintenaince (upkeep). Illusions and spiders on the other hand dont seem like they'd draw a salary, of course like you said it could repepresent the summoning costs and so forth.
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I will admit the resource only cost for mech men is not perfect, but I really have a hard time imagining what phantasmals would do with resources.
EDIT: I will probably try to do the test game as a #dominions IRC channel game.
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April 21st, 2005, 04:18 AM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Thanked 45 Times in 35 Posts
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Re: New Mod Release: An Age Aside
Finally had some time to sit down and look at the mod. Very cool! Many of these nations have some really interesting flavors and I am definitely looking forward to the test game. One thing that I did note, overall, was that most nations have very low resource costs. You could take sloth-3 and still get away with full production, probably.
Chacz - Gnomes are a really good power/cost mage. Troggys maybe too strong?
Amber - Seems a little bland. Small shark mob will utterly own mermen
Noctis - need a stealthy leader, no way to capitalize on the villains
Cymr - fine
Arcana - WOW 20% const bonus in the cap? Thats huge. Odd that a nation with alchemy and a +100gp site has no elite troops which require gold
Gurgac - give the troops poison res 90-95 so bog beasts can be deployed without massive friendly casualties.
Wessan - great concept! no priests means miltia/slinger only forces will be hard to field. very slow starting nation here. combat training a nice touch but misplaced with this kind of military?
Predar - whoa! watchers dont cost enough. put 5 of them in the gate of any fort and they are deadly. Warrior Mage == 50% chance thug. War Academy is a great touch. The Ward begs for blood hunting.
Haidron - Some nice touches but limited recruiting and magic will result in a bland military makeup. Summoning sites were really neat. Really effective blood hunters.
Telm - Nicely put together. Love the flavor text for this one, its really applicable.
Fey - Very cool. Will be fun to deploy Elf Shot in large numbers, see how that goes. Hama Dryad is a nice touch: "fanatic" defense of the home trees, eh? Enchantment bonus is great too. Hello mother oak!
Ieyl - Another cool concept. With no resources, there is only the ... what is it 30-40 unit production max per fort. So you can produce your max units anywhere, anytime, so long as you have gold (and a fort). This nation will be fast on offense and reactive on defense. Watchtower without question.
Vaetti - Ok, but fey seems better in terms of a stealth nation. Plus, I am not sure that this one has the backbone for combat. Gyjgas would be good summoners tho? Bloodhunting, perhaps?
Univen - Fine. I like the mini mind-blasting guys.
Ailat - No troop of the line. Maybe elementals are supposed to be that? Blessable archers is cool but what blessing other than W9 would be useful for them. Night Rider over priced, even for an assassin.
Hoburgs - No need to review this one.
Minra - Diversity of animals is great... But with the availability of recruitable Animists they will all be set aside in favor of Vine Ogres to Infinity. Maybe some hawks for flying and lions for cav. Centaur chariot morale WAY too low.
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April 28th, 2005, 06:27 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
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Re: New Mod Release: An Age Aside
Thanks for all of the input, here is a new version taking many of them into account.
Changes:
*Mech men now cost resources
*Troglodytes are more expensive
*Ettins are cheaper
*Sharks are more expensive
*Moon mages are stealthy
*Arcana no longer has archers
*Watchers are more expensive
*Phantasmal knights are more expensive
*Horse brothers now have a blood pick and an elemental random
*Minralsha overhauled: Enchanters are priests, centaur chariots have better morale and sacred, can recruit wolfherds, summon animals becomes a nation spell costing 4 gems, lose ability to recruit any animals but hawks and boars.
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