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August 20th, 2001, 05:28 PM
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National Security Advisor
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Re: PBW Mod support implemented.
SJ,
I'd love to put P&N on PBW.
I think I asked about it before and the response I got from some people was that they love the mod, but that a lot of the capture techs and stratsegies don't perform well in strategic combat though.
But I can put it on there when available and let the players work that out. Maybe after playing around with it some alternate stategies can be worked out.
Geoschmo
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August 20th, 2001, 05:42 PM
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Second Lieutenant
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Re: PBW Mod support implemented.
I wonder why you have got TDM Modpack 1.72? I thought the latest is 1.75...
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August 20th, 2001, 05:52 PM
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National Security Advisor
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Re: PBW Mod support implemented.
I simply wasn't aware of the new Version. I'll get it updated when I get a chance.
Geo
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August 20th, 2001, 06:04 PM
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Shrapnel Fanatic
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Re: PBW Mod support implemented.
quote: think I asked about it before and the response I got from some people was that they love the mod, but that a lot of the capture techs and stratsegies don't perform well in strategic combat though.
That does put a lot more pressure on the non-normals, but I suspect that the Pirates will tend to turn into privateers, and the Nomads can sell their 1% maintenance ships for tech.
What would you give for an (almost) maintenance-free BattleMoon?
With the resourcefulness of humans, they should turn out OK.
------------------
The latest info on Pirates & Nomads (forum thread).
-< Download V2.2b>- (Now with EZ-Install, just extract to your SE4 folder)
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-< Download compatible EMPs for P&N v1.2 through v1.7>-
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August 20th, 2001, 06:51 PM
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Re: PBW Mod support implemented.
quote: Originally posted by suicide_junkie:That does put a lot more pressure on the non-normals, but I suspect that the Pirates will tend to turn into privateers, and the Nomads can sell their 1% maintenance ships for tech.
What would you give for an (almost) maintenance-free BattleMoon? 
Forgive the ignorance here. This has nothing to do with putting it on PBW, I am just curious. I may not have the most up to date P&N mod, and I am not totally up to speed on the pirates life thread. Is the reduced maint for the nomad battlemoon a function of a component or the hull? IIRC, if it is not one of those two it won't carry over to the new race.
Also, the players will have some colonies? Or have you found a way around having to have a planet to retain contact so you can make trades? (That's hard coded so I doubt it.)
Geoschmo
[This message has been edited by geoschmo (edited 20 August 2001).]
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August 20th, 2001, 07:31 PM
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Shrapnel Fanatic
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Re: PBW Mod support implemented.
quote: Also, the players will have some colonies? Or have you found a way around having to have a planet to retain contact so you can make trades?
"Privateer" Pirates could take precautions, such as holding a colony in the homesystem of their employer(s), thus guaranteeing contact and the continued flow of funds.
Nomads start with the hardcoded homeworld, but once they build some ships & spaceyards, they have no need for it other than communications.
In order to ensure a supply of racial-tech endowed ships from the nomads, the other players will all have a stake in protecting that planet. I'm sure that even if the planet was lost, that players would offer undefended planets or colonizers to the nomads (to be easily captured by otherwise unarmed ships), in the hopes of securing exclusive ship contracts.
quote: Is the reduced maint for the nomad battlemoon a function of a component or the hull? IIRC, if it is not one of those two it won't carry over to the new race.
The reduced maintenance will be in the form of a component, since P&N has used up about 70% of the available vehiclesize.txt slots. I will have to make sure that the component ability works, and if not, I'll have to rearrange some of the other racial traits to make room for a copy of all the ship hulls.
I will also test to see if destroying the component will deprive the ship of the maintenance benefit.
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August 20th, 2001, 08:40 PM
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National Security Advisor
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Re: PBW Mod support implemented.
quote: I will have to make sure that the component ability works,
It does. I have used it in setting up scenarios. It works quite well. I haven't tried setting it to more than -100% to see if it will generate resources, as in your resource ships, (Very cool btw.  ) but I can tell you for sure it works to eliminate, or reduce in your case I guess, maintenance.
quote: "Privateer" Pirates could take precautions, such as holding a colony in the homesystem of their employer(s), thus guaranteeing contact and the continued flow of funds.
That makes sense. In fact, that seems very "realistic" IMHO.
Geoschmo
[This message has been edited by geoschmo (edited 20 August 2001).]
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