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April 24th, 2005, 02:43 PM
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National Security Advisor
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Re: Realtime or turnbased tactical combat?
Said beta testers might want to watch their comments lest they get wacked with the NDA stick..
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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April 24th, 2005, 05:06 PM
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Second Lieutenant
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Re: Realtime or turnbased tactical combat?
I for one love the idea of a real-time combat
*Just to note that Ive yet to actually try SEV combat out*
As Ive always found Turn-based combat too slow and tedious, and Im the type of guy who likes to have to think fast and be on my feet
As for, who can click the quickest... dont forget it will be against the AI, who can think a 1000 times faster than us anyway, plus issue a 100 orders to a hundred ships before we finish that first thought
As for MP, if its like SEIV, then you dont get to see the combat until after its occured anyway
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April 24th, 2005, 05:07 PM
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National Security Advisor
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Re: Realtime or turnbased tactical combat?
Quote:
Phoenix-D said:
Said beta testers might want to watch their comments lest they get wacked with the NDA stick..
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I didn't say anything that Aaron didn't mention in the IRC chats. 
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April 24th, 2005, 05:18 PM
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Corporal
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Re: Realtime or turnbased tactical combat?
I remember hearing that the ship strategies, as well as the more general AI stuff, was now done with scripting systems, so you have more control over things than in SEIV? Can anyone confirm or deny this?
Keep in mind that simultaneous strategic movement will probably work in much the same way as in SEIV (aside from the hex grid replacing the square grid), so if you're playing multi-player you wouldn't have direct control over your ships in combat at all anyway.
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April 24th, 2005, 05:31 PM
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National Security Advisor
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Re: Realtime or turnbased tactical combat?
The AI can be scripted yes. To what degree I cannot say!
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April 24th, 2005, 08:40 PM
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National Security Advisor
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Re: Realtime or turnbased tactical combat?
Quote:
Captain Kwok said:
Quote:
Phoenix-D said:
Said beta testers might want to watch their comments lest they get wacked with the NDA stick..
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I didn't say anything that Aaron didn't mention in the IRC chats.
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Then there's an IRC chat I haven't read. 
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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April 24th, 2005, 10:18 PM
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National Security Advisor
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Re: Realtime or turnbased tactical combat?
Phoenix-D said: Then there's an IRC chat I haven't read.
That just might be true. It was the first question answered in the first SE:V chat: IRC Chat Session on SE:V #1 (Europe Timezone)
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April 24th, 2005, 06:28 PM
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General
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Re: Realtime or turnbased tactical combat?
Quote:
Phoenix-D said:
Said beta testers might want to watch their comments lest they get wacked with the NDA stick..
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What I said, any fool could say. Anyone can say that people should wait before judging, and my comments about SEIV have nothing to do with SEV!  I was quite careful to stay away from potential NDA-breaching comments.
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Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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April 24th, 2005, 06:32 PM
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Private
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Re: Realtime or turnbased tactical combat?
I will wait for the demo. I'm very happy there will be a demo. A lot of game companies no longer do that
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