.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #21  
Old April 25th, 2005, 04:18 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Carrier Battles Mod

You know, you really don't need to force a split between interceptors, superiority fighters and bombers.
I simply used a generic set of fighter hulls, and let the components speak for themselves.

- If you want anti-missile defense, you simply add lots of tiny mount guns and a big (QNP-style) engine to chase missiles with. More guns == more missiles shot down per turn.
- If you want a bomber, you use a smaller engine and cram the hull full of big missiles or heavy laser cannons for that big initial punch through the leaky shields. (You need to overload the quasi-emissive effect)
- Superiority fighters on the other hand, need heavier armor and the most efficient guns rather than the high damage-per-shot bomber weapons or the array of high accuracy weapons on the interceptor. (Make a wall, and chew up fighters without letting them pass)


In CB#2, Axel caught me by surprise with a squad of half-bombers.
They launched fewer missiles, but then followed up on the attack by picking off my lightly armored interceptors with guns as they rushed to the missiles.
I loved it. It didn't conform to my expectations, but made perfect sense in action Next time I'll have to bring some superiority fighters to take the hits and protect the interceptors while they do their job.


Getting rid of stock Point Defense altogether was one of the key features, too.
The autofire makes them essentially unbalancable.
Instead, you have to carry some sort of antimissile fighter type, or mount a bunch of short range 20mm cannons with lots of multiplex tracking to back them up. Or just armor up, and take the blows


It seems my ships have been resorting to the third method way too much in CarrierBattles #1
Massive assaults, running out of interceptors, and then being brutally pounded by bombardment ships. Its quite fun though, and I'll soon have some ships decked out with fifteen 20mm cannons just for point defense duty.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:18 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.