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  #1  
Old April 26th, 2005, 05:27 AM
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Default Re: Interested in a Homeworld Mod?

Yes, when I first read Sajuuk was a ship it really made me laugh..... Oh dear, those poor Hiigarans, worshipping a derelict ship for millennia.....

But, back to business. Two more ideas for HWM:

-Warp points.
Could be represented by "Hyperspace Gate Complexes". Perhaps when you've received HW2, Rudy, we could start a multiplayer match simply to make some nice screenies without worrying about the possibility of a sudden attack that would ruin your photo session. And, when that is done of course, we can..... well, test our skills against each other..... You, who knows the Hiigarans from HW1 and Cataclysm, and probably uses good tactics, versus me, specialized in HW2 combat, a firm believer in the "tank rush" tactic.....

-Storms.
The Progenitor wreckage in mission 7 emits harmful radiation clouds which damage ships and can be utterly lethal to non-capital ships. Even Frigates can be severely damaged. Also, in at least one skirmish/MP map (Terah, I think it was), there is a large cloud of radiation dividing the map into two sections. Perhaps this could be a plausible explanation for the storms from a HW perspective?
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Old April 26th, 2005, 06:14 AM

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Default Re: Interested in a Homeworld Mod?

I think there's a fenomenom in Cataclysm called slipgates or something similar, the Cal Stooh (not sure about the spelling) uses one of those for a far jump, those could propably serve as some sort of warppoints, it's not a great explanaition, but it's not entirely away from the HW universe, without having to rely solely on the Eye of Arran
Also about constructed gates, I think a large part of the Bentusi escaped through some sort of massive gate a good way into the cataclysm storyline

Actually radiation fields might be a very good explanaition ofr storms, don't they also affect sensors?

A thing to note though, the Dreadnaught isn't a unique ship, Makaan also has one he uses to open Balcora gate, this raises some questions, are there more than one mothership? Or are/was Dreadnaughts generally used as progenitor warships.
Also one might think that the Vaygr somehow has some sort of compatible matrix, after all Makaan is so bend on getting a hold on Sajuuk I really doubdt that he'd waste the time trying to get things like it's weapons systems operational, also as mentioned before the Taiidan also know the word Sajuuk, if I remember correctly they're the only ones that uses it in HW 1, thus there are also some things that point to the Vaygr having some relations to the progenitor
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Old April 26th, 2005, 06:40 AM
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Default Re: Interested in a Homeworld Mod?

I've been thinking about how you could implement hyperspace in SEIV and I came up with this idea:

While it is not possible to set a time limit on how long a warp point lasts, it is possible to create an environment in which warp points are inherently unstable and would eventually collapse. This can done using events, by making a low severity event that immediately closes a warp point. You could then adjust the "Event Percent Chance" values in the setting.txt file to control how often a event occurs.

I have attached a zip file with a settings.txt and events.txt that demonstrate this effect. After a certain amount of turns after a game starts, in which I believe no events can occur and appears to be hard coded, a warp point will be closed somewhere in the galaxy each turn.

This would allow you to place warp-openers on say your mothership and use it to open a hyperspace gate that will close in a few turns. I think this is as close to the Homeworld system as SEIV will allow.
Attached Files
File Type: zip 350693-Unstable Warp Points.zip (5.7 KB, 126 views)
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Old May 5th, 2005, 07:03 AM
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Default Re: Interested in a Homeworld Mod?

Code:

Sector - Sight Obscuration
Value1 = Level of obscuration. (Obscures all types) (Units cannot use this ability)



Is this true? In what way?

Edit: The "Units cannot use this ability" part I meant.
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Old June 2nd, 2005, 01:28 AM
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Default Re: Interested in a Homeworld Mod?

I would imagine it means that the ability can not be used when placed on a unit. Units in the sector with the storm (or ship/facility) will still be cloaked.
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Old June 2nd, 2005, 05:57 AM
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Default Re: Interested in a Homeworld Mod?

The results of petitioning companies varies. Some companies are agressively against modding(Freedom Force VS Marvel/Other) which in the end resulted in there being almost no place where Super Man, Goku, Batman, or other characters for Freedom Force could be obtained. Almost the same happened for City of Heroes, though Marvel made a blunder in that case.

Some companies actually encourage modification and alteration. A good example is Freespace 2: Fans petitioned for the source code, and were allowed to essentially make use of it - which has resulted in Freespace 2 Open, which has better graphics and things. Thief 3 also seems to have the Mission Editor available too...speaking of which, we also have Space Empires IV, no?

In any case, the results of petitions, the actions of companies and others can result in many things. That is all there is to it, essentially.
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