Re: best weapons on WP\'s
SJ, what I was thinking of is that with large mounted weapons being good at ex range and poor close up, is massive artillery being unable to adjust or being depressed enough at closer range. These would be mamoth
pieces and not easily effective the closer you would get to them thus less effective close up. Therefore a defense against them would be to close rapidly to get under their cone of fire, but this in turn would bring you within range of close up weapons of the defensive forces. I'm just looking for something for the WP'S and yet not to make them invincible. All weapons have strengths and weaknesses. This could be theirs. You would have the ability to hit those who stand off and hit you with missles, but if they close, the weapons would be less effective. This in turn would still create the need for bases and putting other weapons on the wp's. I'll have to take a look at Deathstalker's mounts. They sound similiar to what I'm saying. What I'm looking for is something to negate those who stand off and hit you with missles and if they have decent pd's ftrs won't do you much good. This is especially true in hotseat games. The one I'm playing now, the players just sit off and glaze your planets. Throwing ftrs at them suck when they have good pd support, and your bases are also ineffective because of range. Some type of compromise needs to be patched into the game, that's why I'm looking for imput to see what everyone thinks or comes up with to try and do something with the WPS. Maybe make the special mounts for the large wp's only. Deathstalker's mounts sound good as long as they are not invincible and still have a weakness. It shouldn't be easy to take out a planet without some losses but yet not make the planet invincible by their use, just harder to take.
just some ideas mac
[This message has been edited by mac5732 (edited 22 August 2001).]
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just some ideas Mac
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