.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 22nd, 2001, 09:03 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: best weapons on WP\'s

I was just saying that because of the way the mounts work, you can't make a mount to have a gun do more damage at long range that short range. at least not easily

If you were willing to mod all weapons in the game, you could give them +1 range, and set them to 1 damage at range 1.
Then, with a +5 range mount, the Artillery couldn't hurt stuff at range 6 or less, while working great at longer ranges.
You would then need a normal mount to reduce the weapons range by 1, to eliminate the weapon's "blind spot", making it just like SE4 now.
You would also need to do something along the lines of:
- scale down weapon damage by 5x
- make all mounts multiply damage by 5x in addition to the "large/heavy/massive" multiplier.
That is to force players to use your "normal mount" rather than no mount at all (no-mount would give +1 range and a blind spot).

Basically, you would probably need to change every weapon and mount in the game to get this to work right.


[This message has been edited by suicide_junkie (edited 22 August 2001).]
Reply With Quote
  #2  
Old August 22nd, 2001, 09:30 PM
mac5732's Avatar

mac5732 mac5732 is offline
Brigadier General
 
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
mac5732 is on a distinguished road
Default Re: best weapons on WP\'s

SJ, would it be possible, instead of re-doing all the guns and mounts, to just take one specific type gun and mount and make it into a planet defense battery. Say one which by passes both shields and armor with the range adjustments. This way massive planet defense battery would be the same type weapon for everyone and you wouldn't have to mess with all the mounts and guns. Just take one and re-do it as a special battery. You wouldn't have to adjust the rest, it would basically be a new weapon say for planets only. Could you leave all mounts and weapons as they are, then pick one, mod it as an additional weapon and mount without changeing all the rest. I've seen what everyone in this post mentions as to what they use but it still comes back to range against missles vs planets.. As you can tell I'm still not a modder, that's why I ask these sometimes dumb questions, but I'm learning...

Also Deathstalker, how did you re-do your mounts to extend the range???

just some ideas mac
__________________
just some ideas Mac

BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
Reply With Quote
  #3  
Old August 23rd, 2001, 02:55 AM
Deathstalker's Avatar

Deathstalker Deathstalker is offline
Captain
 
Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
Thanks: 0
Thanked 0 Times in 0 Posts
Deathstalker is on a distinguished road
Default Re: best weapons on WP\'s

Quote: 'Also Deathstalker, how did you re-do your mounts to extend the range???'.

If you mean, what line to use then its the 'Range modifier' in the CompEnhancement.txt files, positive to increase range, negative to decrease range. If you mean my actual stats I increased some of the ship mounts but for the others it is as follows:

Light Weapon Platform Mount: -1 range, 1/2 size and cost, 1/2 damage.
Large Platform Mount: +2 Range, +15% to hit, x2 damage.
Heavy Platform Mount: +3 Range, +25% to hit, x3 damage.
Massive Platform Mount: +4 Range, +35% to hit,

Satts:

Mini Mount:, -10% to hit, 1/2 size and damage and cost.
Normal: +1 Range, +5% to hit.
Large: +2 range, +15% to hit,
Hvy: +3 Range, +25% to hit, 120kt size.

Basicly I added a 'small' range increase, this makes say the Meason BLaster VI have a range of 8 for a Large Mount Platform, or Range 12 on a Massive Mount, which IMO is quite good enough. Satts may need to be tweaked though, as they often launch 'behind the planet', which makes them worse than useless.

------------------
"And what the hell would you know about sanity?" demanded Beatrice. "There are depressed lemmings on the edge of cliffs who've got a better grasp on reality than you have. And more common sense."--Simon R. Green 'Deathstalker Rebellion'.

"We are all...the sum of our scars"....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

"Memory," the old man said softly, "is tricky. I have learned two things from it. One: That without meaningful memories, there is no life. Two: that we are desperate for our lives to make sense, to have meaning,--and at a great enough remove , all memory is malleable." -Michelle West 'Sea of Sorrows', SunSword book IV.
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

Long Live the Legion!!-Comic book fandom...
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:21 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.