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April 27th, 2005, 01:34 PM
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Colonel
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Re: Demo questions/problems
Quote:
Phoenix-D said:
The cheat codes should work in the demo.
EDIT: make sure to use your system map, too. I just tested it, and with default engines I can go from Freeport->Genesis->Pakulon->Biktos->Lothon->Styz->freeport in just over 80 days..
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This is weird.
So the trip you describe was done from 2400.00 to 2400.80 (0.01=1day)?? In that time I just get from one side of the freeport system to the opposite!
I checked the movement of other (AI) ships: they seem not to move faster than mine. The maximum speed of my ship is indicated as 500, as expected.
At standard time rate 0.01 stardate (=1day) takes about 10 seconds of real time on my computer (P3, 500Mhz, 256Mb RAM, Matrox Graphics MGA-G200AGP B8R2). So the trip described above takes about 800 seconds real time at standard time rate (1x) and on higher time rate (8x) about 100 seconds.
And I don't get the cheat codes to function, but as mentioned that could be a problem with the country selection of the key boards. The "~" is on my keyboard an "Alt Gr" character on the key "^`" just left of the "Backspace" key. Where is it on the US keyboard?
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April 27th, 2005, 01:59 PM
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National Security Advisor
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Re: Demo questions/problems
Yes, the entire trip was from .00 to .80. I went from the starting point, then to each warp point in turn. No fighting, no delays, just a straight-line Point A to Point B.
The ` key on a US keyboard is just to the left of the 1. Note `, NOT ~. ~ is shift ` and won't work..
EDIT: I timed it and each game day is indeed about 10 seconds, and my ship speed 500.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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April 28th, 2005, 12:13 PM
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Colonel
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Re: Demo questions/problems
Thank you for the replies.
So the cheat code would be e.g. `credits` ??
Tried that too, didn't work. I think I give it up. Really not a good idea to use characters that are different on different country keyboards.
Regarding my ship speed problem: could ist be that the ship speeds depends on the graphic card used while the game time/stardate is independent?? I changed the color resolution from high color to true color and the problem got even much worse, while the real time of a day was still 10 seconds.
Starfury is probably just not a game for my hardware.
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April 28th, 2005, 08:10 PM
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National Security Advisor
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Re: Demo questions/problems
It shouldn't make a difference in speeds..though its easy enough to check.
EDIT: yep, that's a bug. I used Turbo to slow my machine down, and I replicated what's happening to you.
It looks like game days tick every 10 seconds, regardless of how slow the on-screen action is going. So if your hardware can't keep things running smoothly, you'll effectively have less time to complete missions..
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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April 29th, 2005, 05:39 AM
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Colonel
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Re: Demo questions/problems
Is this in the full version with last patch too??
That would be pretty embarrassing for MM!
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April 29th, 2005, 12:32 PM
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National Security Advisor
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Re: Demo questions/problems
That's the fully verson I was testing with, yep. Its hard for bugs to get fixed if no one reports them..and no one did.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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May 2nd, 2005, 12:59 PM
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Colonel
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Re: Demo questions/problems
yes `credits` do not hit "Enter" ahter the credits but ` again
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Kill em all let God sort em out
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May 2nd, 2005, 01:44 PM
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Colonel
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Re: Demo questions/problems
Quote:
mottlee said:
yes `credits` do not hit "Enter" ahter the credits but ` again
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I did that without success. I even added the US keyboard layout to my computer, but again without success.
But I found out that even in the demo you can mod the players ship list and the job list! That did the it for me.
Now I have a lot of time for my jobs and my ship is a "little" bit larger than it used to be and I have enough credits.
Even with theese modifications (cheats if you prefer) and in "easy level" I find it quite hard to survive. What does the difficulty level do actually??
I faced several times three enemy cruiser at once at the "easy level" setting, so in the expert level there will be a fleet of fifty enemy baseships??
Probably I will later buy the game in spite of all the imperfections just as support for MM and Shrapnel (and to be able to switch off the collisions  ). I hope that the people who work on mods will continue as I do think that Starfury offers quite interesting possibilities. Too bad that the Star Trek mod died.
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May 2nd, 2005, 02:56 PM
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Corporal
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Re: Demo questions/problems
Starfury in a way gives a lot of possibilities to modders. Also it has some annoying limitations.
And I agree it's a pity that Star Trek mod died especially since I made two ships for it. Oh well, atleast The People's Mod is still going though right now I'm the only one working on it. Last week I re-wrote the entire Main_EnemyAppearances.txt and edited the Main_EnemyGroups.txt. Wasn't so quick and simple as I thought.
And the cheat codes, most of them didn't work for me either. I mainly just used the jump to another system cheat code to get fast to the other side of the quadrant. Then it got boring and I just flied around New Texas shooting everything.
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May 3rd, 2005, 05:58 AM
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Colonel
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Re: Demo questions/problems
Quote:
Exan said:
And I agree it's a pity that Star Trek mod died especially since I made two ships for it.
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Did you post them somewhere?
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