|
|
|
 |
|

April 28th, 2005, 07:05 PM
|
 |
Major
|
|
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The Galactic Council needs YOU!
Come on in! New players are just as welcome as experienced ones here. The game is strictly for fun, and one of my ideas for roleplaying my monster race is to want at least some challenge from my "prey", so if I start steamrolling over you at any point, my monsters are likely to turn around and seek someone else that can actually put up a fight. Also, with the time it takes to research the first monster ships, plus the time I plan to spend building a home garrison, it'll be 22 turns before my first space monster even sets out.
If you need any help setting up the mod, feel free to ask. For your racial setup, make sure you don't forget to take the advanced traits Imperial Aspirations, a Race Paradigm trait (physical, organic, or magical), a Race Type trait (Normal, Nomadic, Pirate), and (if Normal race, highly recommended for new players) a colony type matching your home planet type. Without those picks, you'll have hardly anything in your tech tree.
|

April 28th, 2005, 09:37 PM
|
Private
|
|
Join Date: Apr 2005
Posts: 18
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The Galactic Council needs YOU!
Sounds good. Merciful monsters or not, I suspect my self-esteem is gonna take a beating.
I have the first of what will doubtless be many questions:
Which mods do I need for the game? Just the Adamant mod?
Which mods improve the game the most in general?
When I was setting an empire, the "Hardy Industrialists" trait offers a 25% construction bonus for 1000 points, but increasing your construction aptitude to 125% also costs 1000 points. Do they do the same thing?
|

April 28th, 2005, 11:02 PM
|
 |
Major
|
|
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The Galactic Council needs YOU!
Quote:
mastermindkar said:
Sounds good. Merciful monsters or not, I suspect my self-esteem is gonna take a beating.
I have the first of what will doubtless be many questions:
Which mods do I need for the game? Just the Adamant mod?
Which mods improve the game the most in general?
When I was setting an empire, the "Hardy Industrialists" trait offers a 25% construction bonus for 1000 points, but increasing your construction aptitude to 125% also costs 1000 points. Do they do the same thing?
|
There are tons of mods out there that modify gameplay in many different ways. Which one is "best" depends entirely on your individual opinion. IMO Adamant is a very good one, but it's also very large and I don't think much effort has been put into making the AI very good for single player. TDM Modpack is an essential for the stock game, as it makes no changes to gameplay but greatly improves the AI. For others, search the lists at Malfador and Spaceempires.net and read the descriptions.
Regarding Hardy Industrialist, it depends on the mod. In stock, Hardy Industrialist is exactly equivalent to 125% construction aptitude for planetary space yards but has no effect on ship and base space yards. It's only value is that it isn't affected by the increased cost of construction aptitude at 120%, which allows you to get up to 145% planetary construction rates for a lot cheaper. In Adamant Mod, the trait is actually a special racial tech that gives you a special version of each planetary space yard that has a higher base rate. The fact that it directly modifies the base rate means that construction aptitude and population bonuses actually multiply with it rather than adding, so Hardy Industrialist + 120% construction aptitude = 1.25 * 1.2 = +50% construction rate, plus population has 25% more effect on construction rate.
|

April 29th, 2005, 01:16 AM
|
Corporal
|
|
Join Date: Jan 2005
Posts: 123
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The Galactic Council needs YOU!
HAHA i once deleted my windows file and now my comp is all microsofty:-p...so i would play on my family machine ahah
|

April 29th, 2005, 12:57 PM
|
Private
|
|
Join Date: Apr 2005
Posts: 18
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The Galactic Council needs YOU!
Okay, I downloaded the image mod into my space empires IV folder, and then I downloaded the adamant mod in to the SE IV folder too. I know the image mod is working because the start-up screen has a new cooler picture. How do I use the adamant (and other) mods?
|

April 29th, 2005, 01:22 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: The Galactic Council needs YOU!
The image mod does not include a startup screen. Are you sure you placed the Adamant Mod into its own folder? There should be an Adamant folder in the SEIV folder.
The best way to load mods is to use the Mod Launcher. Place it in the SEIV folder and load it instead of SE4 directly.
|

April 29th, 2005, 01:32 PM
|
Private
|
|
Join Date: Apr 2005
Posts: 18
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The Galactic Council needs YOU!
Okay, I can now play the Adamant mod, thankyou for your help. Btw, are you going to be on my team Imperator?
|

April 28th, 2005, 09:37 PM
|
Corporal
|
|
Join Date: Jan 2005
Posts: 123
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The Galactic Council needs YOU!
Hey i'll join i never played adamant mod but guessing it will be fun:-p. Hey btw welcome to the threads mastermindkar. Hope u like the gmae
|

April 28th, 2005, 09:44 PM
|
Private
|
|
Join Date: Apr 2005
Posts: 18
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: The Galactic Council needs YOU!
Thanks luke-slovakian. I love this game, Its like a David Weber novel in game form.
|

April 28th, 2005, 10:16 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: The Galactic Council needs YOU!
Make sure to browse the help files for the mod. There are some very startling changes from the stock game. Pay particular attention to the Empire Setup help file.
http://adamant.spaceempires.net/help/
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|