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  #1  
Old April 29th, 2005, 04:53 PM

mastermindkar mastermindkar is offline
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Default Re: The Galactic Council needs YOU!

I got it working by manually pasting the files from the image mod into their corresponding files in the picture file. Everything looks ok now.
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  #2  
Old April 29th, 2005, 07:21 PM
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Default Re: The Galactic Council needs YOU!

Could you please answer this question? I need to know if there is an issue with how I have set up the image mod torrent, or if it was just a case of choosing the wrong destination folder. Thanks.

"Did you point the Image Mod torrent to the SEIV folder or to the Pictures folder?"
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  #3  
Old April 29th, 2005, 07:51 PM

mastermindkar mastermindkar is offline
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Default Re: The Galactic Council needs YOU!

Ok, I registerd at PBW and applied for the game. Imperator, I don't know yet. You see, I orginally downloaded the BitTorrent file without the program to operate it. Then I downloaded all the packs indivually and pasted them into the pictures file. However, a few of the pictures are still missing, so I'm running the BitTorrent program now. It should be done in six hours, so I'll let you know what happens then.
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  #4  
Old April 30th, 2005, 03:20 AM
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Default Re: The Galactic Council needs YOU!

Welcome to the game.
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  #5  
Old April 30th, 2005, 12:15 PM

mastermindkar mastermindkar is offline
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Default Re: The Galactic Council needs YOU!

Happy to be aboard. Imperator, the image mod torrent worked perfectly.
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  #6  
Old May 4th, 2005, 05:29 AM
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Default Re: The Galactic Council needs YOU!

The Ironseed Ascendancy is ready to hunt .

A few highlights of my empire design:
As required, Intelligence is 50% and I took Naturalists.
Berzerkers culture, of course, along with max aggressiveness/defensiveness
Max Political Savvy (for when the monsters meet)
Max Construction Aptitude

Natural Merchants (with no expansion, every facility counts)
Trans-Dimensional
Mechanoids, Psionic Clairsentience, and all Religious Ethos (I did some testing, these are the only racial techs that work at all with monsters. I will not research them unless it turns out the monsters need toughening)

For points to pay for all those racial tech traits:
Minimum Mining, Farming, and Refining Aptitudes (resources are never a problem for monsters)
Minimum Maintenance Aptitude (even more negative maintenance, plus some points to keep more options for toughening the monsters open)
Endemic Wastefulness (with quantum reactors inherent in the hulls, who cares?)

Choleric happiness type because it looked very good by the numbers (including reaction to wars), though I'm not quite sure how a positive natural decrease works (become more angry or more jubilant, depending?), but it should be overwhelmed by the 22 bases + ships I'll have over every planet anyway.
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Old May 4th, 2005, 05:39 AM
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Default Re: The Galactic Council needs YOU!

Looks good, Douglas.

EDIT: Should we ask Fyron for a forum on SpaceEmpires.net? The PBW forum leaves much to be desired. I'm sure he'd give us one if we asked. The Galactic Council should have somewhere to meet.
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  #8  
Old May 6th, 2005, 04:24 AM
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Default Re: The Galactic Council needs YOU!

Quote:
CovertJaguar said:
EDIT: Should we ask Fyron for a forum on SpaceEmpires.net? The PBW forum leaves much to be desired. I'm sure he'd give us one if we asked. The Galactic Council should have somewhere to meet.
Erm... So are you requesting, or are you requesting to request?

Quote:
CovertJaguar said:
...or unlucky enough fly a fleet over it. I did that in the last game. Lost the entire fleet, but I knew where the monster homeworld was after that.
Hmm... that shouldn't have happened if a sector cloak was active. The monsters shouldn't be able to see your ships in that sector either. Otherwise, it becomes quite possible to glass their HW, which is definitely not intended to be a possibility. Or did the monsters send something out to intercept your fleet?
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