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April 30th, 2005, 02:23 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Carrier Battles Mod
Quote:
- Stripmining facilities now available. They reduce value by 1%, but provide tons of resources. Can be upgraded to a normal extractor facility.
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This is probably going to cause many headaches. It will make the "upgrade all facilities" button as bad to press as in Proportions... Do they really need to upgrade?
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April 30th, 2005, 05:31 AM
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Sergeant
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Join Date: Jan 2004
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Re: Carrier Battles Mod
I wouldn't think they would need to upgrade. If you don't want them anymore, then scrap them and rebuild. Normal resource facilities don't take that long to build.
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"The difference between very sophisticated technology and magic is a very blurry line,” Dean Kamen, Wizard of IT
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April 30th, 2005, 01:20 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Carrier Battles Mod
The upgrade all button is already bad to use because of the industrial zone -> legacy infrastructure path.
CJ does have a good point though. Even with the half-off upgrade price, the mid to high tech resource extractors will still take about a turn each.
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May 1st, 2005, 12:06 AM
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Captain
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Join Date: Apr 2004
Location: Texas
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Re: Carrier Battles Mod
Found a possible bug in 1.0c...
Researched Planetary Bombardment Missles. Got all 5 levels with one research level, and in the Ship build area it seems to only list the version #1....
Kana
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May 1st, 2005, 01:51 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Carrier Battles Mod
Fixed in both v1.2 and v1.0
Will be updating the PBW games to v1.0d, which will also provide the extra-distictive roman numerals on the advanced drive reactors.
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May 3rd, 2005, 04:15 PM
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Captain
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Join Date: Apr 2004
Location: Texas
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Re: Carrier Battles Mod
Running 1.0d...have VI reactor, and pic says its an XIII. I assume this is fixed in 1.2...?
Are we going to move the game to 1.2?
Kana
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May 3rd, 2005, 04:49 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Carrier Battles Mod
Anything other than a v1.0 would break the savegames.
Reactor level 5 gives you a speed 3 engine (hence the roman III for the component)
To distinguish the level 6 (which is only cheaper) from the level 5, I added the X.
So its an X-tra cheap version of the speed III engine. 
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