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April 30th, 2005, 12:29 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Space Food Empires!
Quote:
Ragnarok-X said:
So how is it ? I have to admit i didnt downloaded your mod yet. Do you expect version 0.20 to reach soon, or should i go about creating a PBW game with version 0.11 ? If so, who would like to participate ?
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Working on it right now! Version 0.20 is taking a bit longer to do since I added 10 new advanced traits with a bunch of new techs and/or re-arranged techs plus gaming time divided between the beta and my regular pbw.
I don't think 0.11 would make for good pbw-ing but 0.20 will. Maybe in a week?
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May 14th, 2005, 04:26 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
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Re: Space Food Empires!
So, how is it ? 
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May 14th, 2005, 07:12 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Space Food Empires!
Quote:
Ragnarok-X said:
So, how is it ?
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Probably better with a good sauce.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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Sig updated to remove non-working links.
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May 23rd, 2005, 01:47 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: Space Food Empires!
Well I've entered/re-arranged all the new entries from the addition of the new racial traits. Now to make changes to some of the other data/ai files to eliminate those pesky error messages.
I think the current history list has about 60 changes/additions on it thus far!
I'm aiming for early June for this version rather than May as I had planned. Mostly due to the little Space Empires vacation I've been on, which was broken by that pesky Star Wars mania, and has reeled me back in re-motivated to complete my task. 
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May 23rd, 2005, 04:13 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
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Re: Space Food Empires!
 Alright, i will wait anyways 
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May 29th, 2005, 11:39 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Space Food Empires!
Hey, here's an idea for v0.2 or so:
- Change all the normal system backgrounds into tables or picnic spreads. Gas giants become pots and pans, rock planets would be plates, and ice planets could be bowls. The star can be a fancy candle in the middle.
- Storms could be forks and napkins.
- Nebulae and other dead systems could be carpeted floors, grassy outdoors areas and such.
- Black holes could be a grassy field with a big anthill in the middle! The ants drag your food ships away and eat them 
__________________
Things you want:
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May 29th, 2005, 12:18 PM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
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Re: Space Food Empires!
Quote:
Suicide Junkie said:
- Black holes could be a grassy field with a big anthill in the middle! The ants drag your food ships away and eat them
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THAT is a sweet idea. Or, if you want to keep this in space, maybe make it a gigantic Juicer built by ancient malevolent aliens?
Also, see if Atrocities could allow you to add the Monsters Race - as mold and fungi.  You could use Trooper's "Mushuns" shipset ( http://diesel2035.free.fr/mushun/index.htm )
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