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May 2nd, 2005, 03:50 PM
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Captain
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Join Date: Jul 2004
Location: New York
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Re: Invisible Swarm III: open
I will claim Abysia.
Chris just choose Ulm we know you love them. (CUnkown is Ulm and you cant refuse)
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May 2nd, 2005, 04:21 PM
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Sergeant
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Join Date: Nov 2003
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Re: Invisible Swarm III: open
I'll have another go with Pangaea. I've thought of a few twists, so we'll see how they work.
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May 2nd, 2005, 04:23 PM
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Captain
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Re: Invisible Swarm III: open
I want in, too! I don't know which nation yet...
I'm not sure if having both the zen mods and SCs mod is a good idea, though. Consider: Zen mods make army-killing spells harder to cast and army-buffing spells easier to cast. Cherry mod makes it much easier to make large armies... You see where I'm getting at, right? That said, the mods don't address life-drain and clamming (right?), so it may be inconsequential
Now that I'm thinking about the settings, well, if you don't mind me yammering on a bit more perhaps we could use some wrap-around map instead? I've fallen in love with them as of late, since they secure more even starting positions for everyone, besides making the game more action-oriented!
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May 2nd, 2005, 05:00 PM
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Captain
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Join Date: Jul 2004
Location: New York
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Re: Invisible Swarm III: open
Hoarding items are untouched in the mods so things should work out fine.
I personally like the Karan map because it looks nice and the wrap around maps I have played are dull looking.
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May 2nd, 2005, 05:21 PM
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Captain
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Join Date: May 2004
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Re: Invisible Swarm III: open
Yes, Jurri! I am hoping to see some huge armies going at it!! Perferably mine stomping everyone elses, bwhahahah!!!!!
Hehe, that being said, if we get a 2nd vote for either no Zen spell mod or no Saber Cherry mod, we will get rid of one or the other.
The Zen pretender mod and Zen scales mod are being used no matter what! The current version of all mods will be used. (which is that?) Also, the current patch (2.16) will be used.
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May 2nd, 2005, 05:41 PM
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Private
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Join Date: Mar 2005
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Re: Invisible Swarm III: open
Heya, haven't posted much but I've lurked ALOT. I've been using this exact set of mods myself with single-player. This would be my first multiplayer game but I think I'd like to give it a shot since I don't see many HEAVILY modded games like this. I believe that SC's mod is on version 7.50 atm, and Zen's mods are versions: 1.8 (spell) 2.01 (Pretender), and 1.2 (scales). All 4 of these mods can be found at www.dominions-2.org.
I'd like to try out C'tis. How often are the turns going to be processed?
Also... my vote is definately to use all 4 of the mods... they're nothing but improvements to an already great game imho.
Resok
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May 2nd, 2005, 06:13 PM
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Second Lieutenant
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Join Date: Aug 2004
Location: Argentina
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Re: Invisible Swarm III: open
Where is this game located?
is it in any server?
__________________
" Jefe, le presento a Manuk, el hombre de la sonrisa de hierro "
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May 2nd, 2005, 06:20 PM
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Captain
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Re: Invisible Swarm III: open
Quote:
Resok said:
Heya, haven't posted much but I've lurked ALOT. I've been using this exact set of mods myself with single-player. This would be my first multiplayer game but I think I'd like to give it a shot since I don't see many HEAVILY modded games like this.
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Hehe, so you're a veteran rookie, so to speak  Welcome aboard, I'm expecting you to show us just what these mods do when put together!
I am not dead set against using all the mods, certainly. It might be very interesting, too...
I might try my hand with R'lyeh.
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May 2nd, 2005, 06:31 PM
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Captain
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Join Date: Jul 2004
Location: New York
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Re: Invisible Swarm III: open
ooooo a new version of sc's mod!
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May 2nd, 2005, 07:11 PM
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Private
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Join Date: Mar 2005
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Re: Invisible Swarm III: open
Hahah, one might say that. Thanks for the welcome! I'll certainly try to at least put up a fight
I'm open for any map myself... I'm used to playing on huge maps (my single player fave is the Faerun map-424 provinces) but smaller maps certainly make it so we all clash rather quickly which keeps things quite interesting in multiplayer.
Resok
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