.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 3rd, 2005, 05:18 AM
El_Phil's Avatar

El_Phil El_Phil is offline
Major
 
Join Date: Sep 2004
Location: Searching for a holy grail.
Posts: 1,001
Thanks: 0
Thanked 0 Times in 0 Posts
El_Phil is on a distinguished road
Default Re: OT: Somebody\'s critique of my story

Yep definetly B5 for watching it. For how to chuck it into the story I do like the FreeSpace2 style. There's some line in the editing manual along the lines of making the cap ship combat roughly even with the fighters/bombers the deciding factor. So one decent bombing run can tip the balance, one 'suicide king' turret run can knock effectively take a cap ship out of the battle.

As for variable ship size, hmmm... Well you wouldn't need full DNs everywhere, just in your main fleet(s). There would be smaller ships for anti-pirate duty, convoy escort, etc. Plus say (battle)cruisers which are faster but less guns/armour. Dedicated anti-fighter escort vessels as well maybe, because your aren't going to waste space on a ship of the line with too much anti-fighter weaponry are you.

For ships of the line, if you want to use the Royal Navy system then Dreadnought is big primary gun only while Battleships have primaries and smaller secondaries for taking out yappy things.

Mind you, when (if ) I carry on my stab I do plan to use most of the above ideas..
__________________
He who disagrees with me in private, call him a fool. He who disagrees with me in public, call him an ambulance.
Reply With Quote
  #2  
Old May 3rd, 2005, 09:35 PM
Hunpecked's Avatar

Hunpecked Hunpecked is offline
Sergeant
 
Join Date: Nov 2004
Location: Silicon Valley
Posts: 280
Thanks: 0
Thanked 0 Times in 0 Posts
Hunpecked is on a distinguished road
Default Re: OT: Somebody\'s critique of my story

El-Phil writes:

"Well you wouldn't need full DNs everywhere, just in your main fleet(s). There would be smaller ships for anti-pirate duty, convoy escort, etc."

Perhaps. On the other hand, there's something to be said for having one ship that can fill BOTH roles vs 2-3 that can fill only one, and then only against similar-sized ships.

"...your aren't going to waste space on a ship of the line with too much anti-fighter weaponry are you."

Depends. In strategic combat, with its brain-dead AI, there's no guarantee the anti-fighter/missile ship(s) will always be where it's needed (e.g. it could be dead or out of position).

"For ships of the line, if you want to use the Royal Navy system then Dreadnought is big primary gun only while Battleships have primaries and smaller secondaries for taking out yappy things."

Actually, it seems BOTH the primary (12 - 13.5 inch) and secondary (6 - 9.2 inch) batteries of pre-dreadnoughts were intended for the enemy's battleships, with the tertiary battery (3 inch and below) targeted on "yappy things" (LOL) like torpedo boats. At the expected engagement range of 3,000 yards or so, the secondaries would theoretically shred the lightly armored parts of the enemy battleships while the heavy guns delivered the death blow. In practice, however, the shell splashes from the secondaries tended to interfere with spotting for the big guns. Moreover, after the Battle of Tsushima, where much of the firing was at two to three times the expected range, it was recognized that the secondaries would be ineffective at "modern" distances. Dreadnoughts of the early 1900s basically dispensed with the intermediate guns and mounted a secondary battery (6 inch and below) for torpedo defense. HMS Dreadnought herself was built with 18 12-pounders to deal with "yappy things".

Reference: http://www.gwpda.org/naval/pdredmdg.htm

As I've read on this forum, the SE IV strategic battle AI also has something of a problem handling ships with mixed-range batteries. I've even seen this myself in a strategic battle with a TDM AI. Each of the AI's BCs, apparently using a Max Range strategy, closed to the range of its single range 7 weapon (shield depleter?), ignoring its three range 6 weapons (acid globule?). After an ineffective enemy salvo, my own BCs (also Max Range) closed to range 6 and fired 6 PPB V each. The 6 to 1 exchange of fire essentially decided the battle.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:48 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.