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  #1  
Old May 3rd, 2005, 05:41 PM
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Default Re: Known Bugs

Quote:
41. When using a robo miner (or one of the other two robo units) in a field or planet with a rating of 250% to 300% the field will drop to 249% on the next turn. It also appears you only receive resources as if it were 250% and no more.
This is not a bug IIRC. This is simply the standard value decrease of a planet/field when you remote mine it, no matter what the amount you get from it. It always drops by 1% each turn.



Also, perhaps a bug in the Star Trek Mod Version 1.9.1.2 (or whatever the current version is), I found a system with a sh*tload of asteroid fields - "Asteroid field floating in deep space" - which is OK, however, three of the fields had moons. Picture attached.
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Old May 3rd, 2005, 07:05 PM
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Default Re: Known Bugs

Quote:
Strategia_In_Ultima said:
This is not a bug IIRC. This is simply the standard value decrease of a planet/field when you remote mine it, no matter what the amount you get from it. It always drops by 1% each turn.
The bug is that it decreases to 249%, not 1% as normal. A planet with value 300% will drop by 51% to 249% after one turn.

Quote:
Also, perhaps a bug in the Star Trek Mod Version 1.9.1.2 (or whatever the current version is), I found a system with a sh*tload of asteroid fields - "Asteroid field floating in deep space" - which is OK, however, three of the fields had moons. Picture attached.
This is not a bug. It comes from FQM. Those planets are meant to be there. Think of them as really big, colonizable asteroids. Or perhaps a set of them equalling as much use as a normal tiny planet. It is an abstraction, as asteroids themselves can not be colonized.
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Old May 4th, 2005, 08:56 AM
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Default Re: Known Bugs

Quote:
Strategia_In_Ultima said:
Quote:
41. When using a robo miner (or one of the other two robo units) in a field or planet with a rating of 250% to 300% the field will drop to 249% on the next turn. It also appears you only receive resources as if it were 250% and no more.
This is not a bug IIRC. This is simply the standard value decrease of a planet/field when you remote mine it, no matter what the amount you get from it. It always drops by 1% each turn.
In my opinion it is a bug if it drops in one turn from 290% to 249% when it says 1% decrease per turn!
A related bug is that a value improvement plant on a planet with a value over 250% will decrease its value to 250% (instead of remaining constant, as it says that it will increase the value up to 250%)!
In both cases values over 250% are not managed correctly.
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Old August 7th, 2005, 03:19 PM
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Default Re: Known Bugs

Another one: The way supplies are shared in a fleet is usually to try to fill up all of the ships with the least supplies first. This is good because it allows "tanker" ship designs to have more supplies than others, and refuel the others.

However it often occurs that it doesn't quite work this way, in unpredicatable ways, apparently depending on which ships are in the fleet. When this occurs, usually some of the larger ships (i.e. larger warships) don't get refuelled entirely, even though there are one or more tankers with plenty of supplies to share (much more than the larger warships which are left with 60-80% supply or something).

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Old August 7th, 2005, 03:30 PM
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Default Re: Known Bugs

If there are solar collectors involved, you have to make sure that there is enough storage to store all of the generated supplies before any fleet supply sharing is performed.
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