|
|
|
 |
|

May 6th, 2005, 07:16 AM
|
 |
Major General
|
|
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Invisible Swarm III: open
VQs get all of their magic paths, though, and life-drain. And integral regen and ethereality. And they can take the whole set of equipment, including Charcoal Shields, which are probably more effective than Wing Buffet. The best VQ-killer (dust to dust) does not work against air-enabled VQs, because Mirror Image is bugged and negates AOE spells.
Don't discount them just yet... I've never seen a Zen-modded Dracolich in action, but anything stronger than the VQ I did see would be very scary indeed.
|

May 6th, 2005, 08:23 AM
|
Captain
|
|
Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Invisible Swarm III: open
Quote:
Saber Cherry said:
Don't discount them just yet... I've never seen a Zen-modded Dracolich in action, but anything stronger than the VQ I did see would be very scary indeed.
|
Here's your chance! (I hope Chris and Jeff don't mind.) I seem to still have the last turn of the latest game... The Draco frags 3 bane lords two of which have anti-undead gear at Resting Heights, all the while being pestered by imps: no mean feat! I'd say strength 39 armor negating AOE attack is pretty sweet, even when compared to a VQ. And 400+ hps don't hurt either  The password is 'eero'
The VQ needs a lot of research and equipment and costs like all hell. Once you go the equipment-route you're better off with a cheaper chassis that preferably doesn't have the vulnerabilities either, IMO. Immortality is best when it can be used with gusto: lobbed at enemies and hoping that the dude causes at least some damage! If you need to forge 50 gems worth of equipment every time your SC bites the dust it tends to limit it's effectiveness.
Don't get me wrong, a VQ with enough magic is really, really sweet, but point-for-point it is nowhere near Zen-modded Dracolich, in my opinion. The Draco I used had dominion 10; order, sloth, cold 3; misfortune, magic 2; death 1. You can't get even close with a VQ of the same destructive capacity.
|

May 6th, 2005, 09:23 AM
|
 |
Second Lieutenant
|
|
Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Invisible Swarm III: open
Hmm ... seems everybody has uploaded. Time to press the button, right?
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
|

May 6th, 2005, 07:03 PM
|
 |
General
|
|
Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
|
|
Re: Invisible Swarm III: open
Quote:
Bluebird said:
Hmm ... seems everybody has uploaded. Time to press the button, right?
|
YES! PUSH - THE - BUTTON!!!
[img]/threads/images/Graemlins/Clock.gif[/img] -4- [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img]
|

May 6th, 2005, 08:01 PM
|
Captain
|
|
Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Invisible Swarm III: open
Hey, we are on the move already! Better do your turns quick before the Dracolich comes and eats you
About how to defeat it, well, that depends on the nation  But you knew I was gonna say that, didn't ya?  I guess the convenient way to dispose of it would be dominion pushing. If it comes out of it's dominion then kill it and the problem is solved, if not just take the provinces one at a time once they are out of his dominion. Of course this assumes that you are capable of pushing dominion, which certainly would be hard at least against the build and strategy I used.
Another option is to rush the capital with all you've got and hope it's enough. It might well be if you for example have your own pretender capable of fragging the Draco. (For example a high-fire Moloch with herald lances  ) Risky business.
Baically you need some sort of an edge over the nation you're facing, be it in research, gem income, armies or just better tactics or more friends. This holds true for all encounters, not just the Dracolich, right? It is definitely a very powerful option for Jotunheim, but I don't think it's unbeatable, since nothing is. (Yah, before you say it, Norfleet is beatable by someone using even more cheats, right?  ) It may very well be too good for its cost, though, at least I think so. I didn't mean to hide my opinion the matter... And, frankly, I don't think I'm any more capable of beating the Draco than any of ya. In fact you guys have more experience in fighting it than I
Anyway, this game the Draco won't be fragging anyone so please don't gang up on me 
|

May 6th, 2005, 08:32 PM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: Invisible Swarm III: open
Well, as someone who has lost games when playing Dracolichs, and as the person who lobbied Zen for making them immortal in the first place, I have a bit different perspective. 
I don't know if you were using Zen's scales or not, but if so, once you spend 125 on the chassis, 100s of points on dominion, and 100s more on getting astral to a level where a duel is not super easy to lose, your income is starting to look really bad. Considering that supply is big issue for Jotuns, death is a problem, as is sloth if you want to use their great national troops. Magic you don't want less than 3, and you will not want to trash both order and luck. So, it seems to me, you will be paying for the power you get.
|

May 6th, 2005, 09:25 PM
|
Captain
|
|
Join Date: Jul 2004
Location: New York
Posts: 863
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Invisible Swarm III: open
my first turn is in!
|

May 6th, 2005, 02:16 PM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: Invisible Swarm III: open
I dont understand why your opponents bothered with Bane Lords? A handful of shamans casting Magic Duel will kill the Carrion Dragon regardless of hp, conditions, etc.
|

May 6th, 2005, 02:49 PM
|
Captain
|
|
Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Invisible Swarm III: open
Don't forget the Dracolich is firstly immortal, so it will still inflict losses for free even if it only kills a couple of shamans before dying. Secondly it's S5 in Bog Mummy form, so once a dueling squad appears it just needs to teleport on top of them with a helmet and a pearl to duel 'em to death the following turn. That is to say, it boils down to tactics, with the immortal guy having the option of trying as many times as it takes and having the mobility advantage, to boot. So unless you have cheap national astral mages, no, I don't think magic duel is the answer.
|

May 6th, 2005, 03:29 PM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: Invisible Swarm III: open
Ah, immortality, yeah I forgot about that.
BTW, didnt they point out in a recent thread that boosters and pearls have no effect on magic duel outcomes?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|