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  #1  
Old August 22nd, 2001, 11:46 PM
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Default Re: Tech Council

quote:
and who was the 'D?')
Daynarr

[This message has been edited by suicide_junkie (edited 22 August 2001).]
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  #2  
Old August 22nd, 2001, 11:58 PM
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Default Re: Tech Council

Puke : I like the idea of a modular approach.
Indeed a program could be written eventually (I have my hands full at the moment) which could take 'modules' and create the mod from whichever ones you select.
I dont know how plausible it is.
Think of it as a 'plug-n-play' mod system.

------------------
The Unofficial Space Empires 4 Mod Utility V2.0
------------------
Download as a .ZIP <HERE>
Download as a .RAR <HERE>
Download as a .ACE <HERE>
Check a Screenshot of it<HERE>

Check an Alpha Shot of my Mod Editor (Unreleased) <HERE>

My Geekcode : RNmPeOr MpPi2!+ Rp++ Tcp+ Fq+++!@ M+++ Fr= P+? A+++ Sf= T++--

Checkout your Geekcode :-
.Zip <HERE>
.Rar <HERE>
.Ace <HERE>
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  #3  
Old August 23rd, 2001, 03:08 AM
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Default Re: Tech Council

quote:
Originally posted by Puke:
I think that concept died out since those people stopped modding, or slowed down anyhow


Slowed down (arguably yes), stopped modding (never)

We are all still here, still modding our races and even as of yesterday, still sending Aaron suggestions about how a few changes/tweaks can greatly increase the level of AI customization and "intelligence". We are also posting a small update this week. Our major releases tend to coincide with patches. . .

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  #4  
Old August 23rd, 2001, 12:59 PM

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Default Re: Tech Council

As a suggestion, why not attempt to follow guidlines similar to what they did for the TDM-Modpack, restrict the mod to modifing the various data files so that any changes could be used by existing AI's with no modifications to the AI files. Work at things like balancing weapon damage/size/and research cost so that some weapons are not used so extensivly, and others that are seldom used gain popularity; adjustist the facilities so that the temporal shipyards are treated as an upgrade to to normal shipsyards, modify the output of extraction facilities and monoliths so they will actually get used by the AI, etc...
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  #5  
Old August 23rd, 2001, 03:10 PM
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Default Re: Tech Council

The problem with doing that is it restricts (quite badly) what we would be able to do.
What I'm putting forward is a resource where people can ask for something to be done, and it will be (if possible)
This way, if people want a mod that can be used with any AI, they can have one.
Wheras those that want a mod that realistically can only be used for multiplayer can have theirs as well.

------------------
The Unofficial Space Empires 4 Mod Utility V2.0
------------------
Download as a .ZIP <HERE>
Download as a .RAR <HERE>
Download as a .ACE <HERE>
Check a Screenshot of it<HERE>

Check an Alpha Shot of my Mod Editor (Unreleased) <HERE>
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The Unofficial Space Empires 4 Mod Utility V2.26
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Download as a .ZIP -(HERE)-
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  #6  
Old August 25th, 2001, 07:30 PM
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Default Re: Tech Council

quote:
Originally posted by Atraikius:
...restrict the mod to modifing the various data files so that any changes could be used by existing AI's with no modifications to the AI files...


Perhaps have two sets of mods on the site-- one that AI's could use without tweaking (for solo games) and one that AI's could not use not effectively (for PBEM/PBW games). Thus we would not be limited by what we would want to implement, just in the environment the mods would be effective in.

Quikngruvn

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  #7  
Old August 25th, 2001, 09:56 PM
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Default Re: Tech Council

Good idea, I was going to have this sort of divide as well

Just waiting on Richard to reply to my e-mail inquiries about hosting here.

I *could* host it in the uploaded files section but it would be nicer to have a proper site

------------------
The Unofficial Space Empires 4 Mod Utility V2.0
------------------
Download as a .ZIP <HERE>
Download as a .RAR <HERE>
Download as a .ACE <HERE>
Check a Screenshot of it<HERE>

Check an Alpha Shot of my Mod Editor (Unreleased) <HERE>
__________________
The Unofficial Space Empires 4 Mod Utility V2.26
------------------
Download as a .ZIP -(HERE)-
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