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May 8th, 2005, 08:46 AM
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Re: New Map for Dom2 : Land of Shahrivar
@ Jurri : well, I suppose that the terrain repartition is not always "logical". And I didn't know if it was possible to mix several terrains in one province (forest + mountain + farmland for ex.). My feeling about these imaginary lands was more important than geography, it's true.
@ Frank Trollman : is it really that important to you ?? It is simply to avoid ex aequo (15/15). And also because in my mind, the sunken island is very important, and deserve the max amount of VP. Don't forget that it is in the water, and that you can't play a sea-nation. (btw, it's very easy to modify this the way you like in the map file)
Thanks everyone for trying the map ! 
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May 8th, 2005, 10:46 AM
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Shrapnel Fanatic
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Re: New Map for Dom2 : Land of Shahrivar
Everyone is making great suggestions but if you are building the map to a theme then definetly hold to that. Any changes for gameplay that can be made within the theme, do them but dont sweat the rest too much. There are lots of maps and there is plenty of room to satisfy different groups without having to try and satisfy all of them.
If it bothers you, then start another map where playability and fairness are the primary design theme. I dont usually play those but I know people who do. But by all means dont toss the theme on this one. Its a very nice map.
Be sure and let support@illwinter.com know so they can add it to the maps list. I think they usually offer maps as .zip but I think Alneyans(?) site offers them as .rar
Gandalf Parker
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May 8th, 2005, 12:37 PM
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General
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Re: New Map for Dom2 : Land of Shahrivar
Quote:
Gandalf Parker said:
I think they usually offer maps as .zip but I think Alneyans(?) site offers them as .rar
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Actually, that would be Arryn's site. I don't have a site of my own to begin with, so. 
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May 8th, 2005, 03:23 PM
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Second Lieutenant
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Re: New Map for Dom2 : Land of Shahrivar
Quote:
By Sachka: It is simply to avoid ex aequo (15/15). And also because in my mind, the sunken island is very important, and deserve the max amount of VP. Don't forget that it is in the water, and that you can't play a sea-nation. (btw, it's very easy to modify this the way you like in the map file)
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Since all the other provinces are worth 2, there is no possibility of anyone getting 15 unless they have the sunken city. Essentially, since there are no 1 point or 3 point provinces, the sunken city is worth 6 points if the total required victory points is even (which it is), or 8 points if the total required number is odd (which it is not).
The only way an odd number of victory points matters is if there are more than one odd numbered victory point province.
My personal suggestion would be to make all the home provinces worth 1 VP and then play to an appropriately larger number of VPs.
-Frank
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May 8th, 2005, 03:54 PM
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Re: New Map for Dom2 : Land of Shahrivar
Sorry, I meant 14/14 or 16/16. A moment I thought about putting some sites at 1 point, then changed my mind. So this is the result. I think it's really not important. Change the file the way you want, I like my map as it is.  My work is drawing, not counting points, so really, do as you want. The game is cool enough to allow anybody make his own map file.
Mister Gandalf Parker, thank you very much for your advice.  I wrote a mail to Illwinter.
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May 8th, 2005, 08:15 PM
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Corporal
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Re: New Map for Dom2 : Land of Shahrivar
Thanks, this map looks really nice. I'll be using it a lot. It also looks *very* nice run through the Clothify script in the GIMP.
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May 9th, 2005, 06:58 PM
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Re: New Map for Dom2 : Land of Shahrivar
Sachka ...
any chance we'll see maps of 300+ provinces ??
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May 25th, 2005, 01:13 AM
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Lieutenant General
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Re: New Map for Dom2 : Land of Shahrivar
One thing that would be nice : adding #nostart for a number of the provinces that have only 2 or 3 neighbors. Reduces the likelihood of someone starting in a trapped position where it's very difficult to take their first province ( for instance, if the neighbors continue knights ) while everyone else can expand.
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May 30th, 2005, 09:17 AM
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Re: New Map for Dom2 : Land of Shahrivar
Yes, this surely would be necessary. A friend of mine is currently modifying the map file in order to add "no start" provinces.
Regarding my personal work, I have just started a new map, which is mostly aquatic. It takes place after a sort of mystic cataclysm. The background is written by my friend Kern Ridenow, who is the author of Hannoerth, the world which inspired the Tyrande map for Dominions II created by Robin le Guetteur.
But don't expect it before July !
PashaDawg, glad to know you appreciate the little unicorns ! The vale of unicorns is one of my favourite site too (with the Palace of dreams and the crystal garden and... oh I loved drawing everything). 
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May 30th, 2005, 10:41 AM
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Lieutenant General
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Re: New Map for Dom2 : Land of Shahrivar
Quote:
Sachka said:
Regarding my personal work, I have just started a new map, which is mostly aquatic. It takes place after a sort of mystic cataclysm. The background is written by my friend Kern Ridenow, who is the author of Hannoerth, the world which inspired the Tyrande map for Dominions II created by Robin le Guetteur.
But don't expect it before July ! 
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Cool! Any chance it would be a small map? One thing that's currently lacking is good looking, playable small maps; basically a shortage of anything from 40 to 100 provinces, the sort that are preferable for blitz games or anything with 2-4 players. ( Cirlani has somewhat too many provinces, Aran too many bad start provinces, Yalun-to is problematical with the isolated sections of the map, and ... everyone has played way too many games with the Urgaea map  )
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