Mac: in response.
1. I was thinking of 3 main areas of modding
I) AI
II) Tech
III) EyeCandy
That's all the areas available to modders as far as I can see so those will be the main "departments" of the tech council
2. Covered by 1. (and 5)
3. Covered by 1. (and 5)
4. Make up of council:-
I was thinking 5 modders. ONLY
Non-Modders shouldn't really have a place on the mod council. They can make suggestions, but since it's the council who will be coding it I dont really see a need for a non-modder there. (sorry if this sounds discriminatory but there are other jobs)
5. Guidelines will be set out when the site goes up. There will be set procedures for submission of AI requests, Eyecandy ideas, and tech ideas etc.
By the way, 'Tech' consititutes everything from new components to new tech levels.
'Eyecandy' refers to planet images, black holes, system layout, and other things that dont require changes to the AI.
'AI' refers to new shipsets and the related AIs or modification of existing AIs to use new technologies.
As for guidelines to the council, I'll work that out soon.
It'll be along the lines of sorting through the requests, taking tasks you can do yourself, and marking other tasks that you think require more than one person or some sort of discussion.
For people like Tesco Samosa we can find jobs organising / writing Tutorials based on interviews with modders, or reviewing existing mods etc.
Comments / Feedback?
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The Unofficial Space Empires 4 Mod Utility V2.0
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Download as a .ZIP <
HERE>
Download as a .RAR <
HERE>
Download as a .ACE <
HERE>
Check a Screenshot of it<
HERE>
Check an Alpha Shot of my Mod Editor (Unreleased) <
HERE>