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  #1  
Old May 9th, 2005, 02:56 PM
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Fyron Fyron is offline
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Default Re: Improving Mine tech concept

It is also fun to include mine warheads with a variety of special damage types. Only shield generators, only engines, etc.
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Old May 9th, 2005, 05:33 PM

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Default Re: Improving Mine tech concept

Quote:
Imperator Fyron said:
It is also fun to include mine warheads with a variety of special damage types. Only shield generators, only engines, etc.
IIRC the one thing I didn't like about special damage mines is that for instance, a stack of 100 engine damaging mine can be 'cleared' by a measley frigate. Frigate enters mine field, first mine detonates. Mine damages engines but ships till remains. Second mine detonates, ship still remains. Third mine detonates, etc. etc. upt o all 100 mines. Sure the engines on the frigate are gone but so is the minefield.

Now if it could be 'fixed' so that 1 ship detonates ONLY 1 (or even like a max of 5 mines) then these specialty mines could be a lot more useful. But also, like many things in the game, that is a 'hard code' issue and not 'fixable' by a mod.

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Old May 9th, 2005, 05:40 PM
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Default Re: Improving Mine tech concept

Just mix some normal warheads in with the mines.

Problem solved
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Old May 9th, 2005, 05:42 PM
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Default Re: Improving Mine tech concept

I believe that should no longer be a problem in 1.91. It was fixed when the mine algorithms were changed to prevent a high structure component, such as a colony module, from causing all mine warheads that did not do enough damage in one hit to destroy it to not detonate. If no engines are left, no engine-damaging mines should detonate. I have no idea what happens if you mix warheads on the same mine unit, however.
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