Re: Looking for help with mod ideas
Hmm... OK well guess I'll probably have to abandon that idea. Unless I can find a way to make certain engines not equipable on large ships (say battleships and up)... which probably means another target type, leading right into my next question, which is...
I want to add a new Target Type of BioShip. This will be the type used by the Amonkrie ships, and only certain equipment can be used on these ships (and any equipment they drop won't be usable on your ships).
The modding guide says that the target types allows are Ship Fighter Base and Satellite. Is that something where the game will reject a value outside of those four? Or is it just the only ones it expects and it won't know what to do with something else? I realize some extremely heavy modding would be needed to make sure weapons can target the Amonkrie ships and all that, but I would really like to do this if it's possible. I think it would add a lot of flavor to the game that is currently missing.
And if sucessful then "CapitalShip" for Battleship+ would be next, and I'd create a Dreadnaught and SuperDreadnaught class eventually (I hope)... and I plan to make BattleCruiser a purchasable ship as well. I do like to dream big, if you'll pardon the excessively bad pun.
What do you guys think?
RH
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Robert, the Earl of Huntingdon
Tarry here, my merry men, whilst I seek what adventure may be found in yonder greenwood, but look ye listen for my call, for I shall blow my horn if I become hard-pressed.
Adapted from Sterling, pg 45
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