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August 29th, 2001, 09:33 PM
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Captain
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Join Date: Sep 2000
Location: USA
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Re: Most bang-for-the-buck hard code changes
I forget, does the program beep at you when the computer is done processing? I don't think it does. If not, then that's my nomination for super-trivial hard-code change. It would allow people to play SEIV all night, and still get in some sleep while the AI moves are processed.
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Give me a scenario editor, or give me death! Pretty please???
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August 29th, 2001, 09:51 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Most bang-for-the-buck hard code changes
quote: Originally posted by dmm:
I forget, does the program beep at you when the computer is done processing? I don't think it does. If not, then that's my nomination for super-trivial hard-code change. It would allow people to play SEIV all night, and still get in some sleep while the AI moves are processed.
*lol* So, I am not the only one who fell asleep between turns (That's probably a long list)  .
Rollo
[edit]typo
[This message has been edited by Rollo (edited 29 August 2001).]
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August 30th, 2001, 07:31 PM
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Brigadier General
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Join Date: Jan 2001
Location: Ohio, USA
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Re: Most bang-for-the-buck hard code changes
In regards to AI, I'm not a programer so please excuse me if this is a stupid question. Would it be possible to program a Random AI in order to make it more unpredictable then it is when it comes to some aspects of the game. Also larger AI fleets in the original un-modded game. I've seen some large fleets but they soon break up into smaller ones once they come into a system and attack piece meal. and definitly use troops to invade, not every planet, but at least some of them with the possibility of a tactical ground combat system and screen where you actually fight similiar to space combat
I hope in regards to Random AI everyone understands what I mean
just some ideas mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
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September 1st, 2001, 05:12 AM
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Second Lieutenant
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Join Date: Dec 2000
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Re: Most bang-for-the-buck hard code changes
Forgot another couple of ideas:
Instead of "Skips Armor" for shard cannons and such, how about "Does Quadruple Damage to Armor", or a weapon capable of doing such.
An older idea that I've mentioned is modifying component enhancement to work with seekers, and the ability to modify reload time for a particular weapon mount.
Also, is range hard-coded to a maximum of 20?
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...can you and your associates arrange that for me, Mr. Morden?
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September 11th, 2001, 12:28 AM
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Captain
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Re: Most bang-for-the-buck hard code changes
bump!
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Give me a scenario editor, or give me death! Pretty please???
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September 11th, 2001, 01:43 AM
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First Lieutenant
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Join Date: Sep 2000
Location: Texas
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Re: Most bang-for-the-buck hard code changes
Wow... long time since I used this. Amazed I remember my password.
Anyways...
With the MEE things. Make it ranged as suggested between xx - yy values and allow it to be custom set for each race.
Not all races will agree on what a MEE is... thus at different times each race will consider you MEE and will stop diplomacy with you and urge others to do the same. Sort of a staggered MEE.
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Oh hush, or I'm not going to let you alter social structures on a planetary scale with me anymore. -Doggy!
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