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  #1  
Old May 13th, 2005, 03:21 PM
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Endoperez Endoperez is offline
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Default Re: too powerfull orion

Experience cannot be modded, but you can lower their stats. Att 10 is 15 with 5 stars, 13 when att is 8, and so on.

Thematically they should have final stats somewhat better than most elite units have, but maybe 12-13 range is better for game play.
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Old May 13th, 2005, 04:49 PM
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Default Re: too powerfull orion

That looks fine as far as syntax goes. You should probably add a mod version as well, but I don't think it is necessary. However, I think you actually made them stronger "#prot 10" in a mod will give BASE protection 10, meaning 10 protection before armor is applied; same with "enc 6," that acts before armor, making their encumbrance too high. And "#def 12" acts before bonuses from their weapon and experience, so they'd end up with about 17 experience. As Endoperez said, you cannot mod Mercenary experience.

Try this:

Code:

#modname "Orion weaker"
#description "This mod is to fix overly powerful Orion mercenaries"
#version 1.00
#domversion 2.16

#selectmonster 366
#name "Eternal Knight"
#hp 10
#str 9
#prot 0
#att 8
#def 8
#enc 3
#end

#end

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Old May 14th, 2005, 03:04 AM

majama majama is offline
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Default Re: too powerfull orion

ok, thx, now orion will be less danger for me
its a pity that experience is not moddable, i think change experience to zero should resolve orion problem hall of fame 1st place for him
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