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  #1  
Old May 15th, 2005, 04:21 AM

TheSelfishGene TheSelfishGene is offline
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Default Re: Noob+Man/Tuatha

I used to like Tuatha over base Man but i'm not certain anymore. Knights of Avalon are extremely good, arguably the best in the game except for Black Templars, and to get the latter you have to pick a theme with non-existant magic. The etherial-piercing Alicorn attack makes them quite versitile into the late game.

The Tuatha is better than the Crone, but the Mother and Daughter are better than the Cidhe Champion and Cidhe Lord - the Daughter, with 2 Nature, sacred and only 80 gold, is quite possibly the best bargain in the game, and with spellsongs she is a powerful early game caster (for things like Protection). With a 10 gem item, she can cast Charm later on. Neither of the Tuatha-theme lower mages can cast anything useful except some of the cheap Air spells like False Horror.
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  #2  
Old May 15th, 2005, 12:58 PM

FrankTrollman FrankTrollman is offline
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Default Re: Noob+Man/Tuatha

Well... the Tuathans can cast spells like Mist Form and Barkskin on themselves, so they can aspire to being limited SCs. Fundamentally, I'm just not impressed with a SC base that has 15 hit points, it simply lives in the realm of lucky one-hit kills from soulless warriors.

I want my mages and my SCs to be different characters. The all-in-one packages of Tuatha and Vanir are simply too expensive for what you get. With a Crone you are paying for a spellcaster, with a Lord Warden you are paying for a warrior. With the Tuatha you have the option of paying for a spellcaster and warrior in one - but it costs as much as the warrior and the spellcasting combined. And on any given turn it can still only fight or research.

No, the cost you have to pay to get a character capable of "doing it all" is way too high. Specialized leaders and troops are definately the way to go.

-Frank
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  #3  
Old May 18th, 2005, 05:07 AM

Ironhawk Ironhawk is offline
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Default Re: Noob+Man/Tuatha

I've actually found that using longbowmen, just like you would with base Man gets you off the ground faster vs the indies. Particularly since you can basically always predict AI tactics. Then once I have a couple of good provinces under my belt I switch over to producing sidhe for use vs other human players.
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  #4  
Old May 19th, 2005, 02:18 PM

PrinzMegaherz PrinzMegaherz is offline
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Default Re: Noob+Man/Tuatha

Longbows + Sidhe and Air 9 Blessing work wonders, although this might not be as good as Fire 9/Water 9.
If you take fire 9, dont forget to set your sidhe to attack closest or they will stop next to the enemy hurling their spears which is much weaker than using their fireattack
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  #5  
Old May 20th, 2005, 12:54 PM

Kuritza_Dru Kuritza_Dru is offline
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Default Re: Noob+Man/Tuatha

Are the Longbowmen actually able to do something unless there's a real horde of them?

I've played the Thuata as a blood fountain, Blood 4, Water 4. Maybe something else 4 as well, or just Blood 6. Order 3 (luck economy doesn't work, sadly, and sidhe need money), Sloth 1, some Growth, Magic 3, Heat 1.
Hire some daoine sidhe to start an expansion. Set them to attack - when they hurl their javelins they behave quite silly. Some of them run too far and get killed one by one, etc.

Research conjuration 3, cast 3 CoW on your home province and set the Hawks to patrol. Blood fountain starts blood hunting, sidhe champions switch to the Blood magic, you need lvl5. As soon as you have it, summon Frost Devil (s). Then research Construction. With construction 4 you can equip the Devil and get a very decent SC, with construction 6 you can equip him even better (blood thorn at the very least). Plus, you can forge some war bows for the sidhe champions. They have great natural precision, and they can cast Aim. Warbow-equipped Sidhe champions with precision 20 can hurt.
Conjuration 6 lets you summon lamia queens, who can help your fountain bloodhunting - you can even start hoarding soul contracts.

I don't really know if it is competitive in MP because I've only played team vs team games. I guess team vs team games are really a different experience. But in single player it works great, and it's fun.
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  #6  
Old May 20th, 2005, 04:42 PM
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Saber Cherry Saber Cherry is offline
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Default Re: Noob+Man/Tuatha

Quote:
Kuritza_Dru said:
Are the Longbowmen actually able to do something unless there's a real horde of them?
Yes, they kill mages and commanders with their immense range, and outrange enemy archers. Try "Fire Archers," which seems to target mages too. Flaming Arrows turns them into a potent weapon and may be worth taking a mobile Fire pretender.

Quote:
Set them to attack - when they hurl their javelins they behave quite silly. Some of them run too far and get killed one by one, etc.
I set javalineers to "fire closest." Are you keeping them in a single group? Single groups tend to stay together as a block, while small squads run into the problem you mentioned...

Quote:
Warbow-equipped Sidhe champions with precision 20 can hurt.
Even more with a Fire 9 or W9/F9 pretender
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  #7  
Old May 20th, 2005, 05:49 PM

Kuritza_Dru Kuritza_Dru is offline
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Default Re: Noob+Man/Tuatha

Well they do have an immense range indeed, but I speak about early expansion now. If you hire like 30 archers and tell them to 'fire enemy archers', will you overshoot them all? Will it help you, when enemy infantry (or worse yet, cavalry) will reach that puny light infantry of yours? Maybe I'm doing something wrong, but sidhe seem to be more effective.
I have tried to set the Sidhe to 'fire closest'. Some idiot or two still run(s) ahead and dies. With these sidhe, 35 gold each, sacred, capitol-only, it hurts. And yes, it's one large squad.
Can you give me a sample Fire9/Water9 pretender for the Tuatha theme? It seems that you'll have to ruin your scales completely. You can't have misfortune 2 with the Tuatha. So as somebody wrote already, yes, your blessed warriors will rock. All 9 of them.
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