|
|
|
 |

May 16th, 2005, 05:32 PM
|
 |
Major
|
|
Join Date: Apr 2004
Location: Atlanta, Georgia
Posts: 1,152
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: On Psychic Tech and Gameplay Balance
Full ship and fleet training plus better racial combat bonuses versus no training is a no contest victory for the trained ships every time, assuming equal tech. Especially if you're using stealth and scattering armor as well as ECM on your ships and with the light cruiser size bonus added in, I wouldn't be in the least bit surprised if his ships hardly ever hit even at point blank range. Tell your opponents to stop complaining, research Military Science 2, Advanced Military Science 3, and train their own ships and fleets. That's the only way they'll ever have a chance against you, and it's something practically every good experienced player does very early in every game.
Edit: here are the numbers, assuming max relevant tech:
Your defense bonuses: 10% size + 60% ECM + 15% stealth armor + 20% ship training + 20% fleet training + 10% racial = +135%
Their offense bonuses: +65% CS
Net effect: 135 - 65 = 70% penalty to hit. At point blank range, their ships can only hit with 20% of their shots. At range 2, 10%, range 3 and greater, 1%.
|

May 16th, 2005, 06:06 PM
|
First Lieutenant
|
|
Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: On Psychic Tech and Gameplay Balance
Yeah, psychic is probably the weakest of the racial traits. Religious is king, Crystaline gives you really good armor, Organic and Temporal let you crank out ships. Psychic is great, until everyone gets the master computer. then it is so-so.
If your enemies are missing, it is probably because they didn't train their ships/fleets (that's a 40% difference).
|

May 16th, 2005, 06:32 PM
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: On Psychic Tech and Gameplay Balance
and i think it goes,,, crystaline, organic, temporal , religious , psychic 
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|

May 16th, 2005, 07:17 PM
|
 |
Private
|
|
Join Date: May 2005
Location: VA
Posts: 18
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: On Psychic Tech and Gameplay Balance
okay, well that would explain why they seem to hit only about 1% 
another thought that has occurred to me is that the problem might be with the combat replays themselves: other players are reporting that their ships don't even get a chance to fire, but in my replays they are clearly firing (but missing, of course). Has anyone had any trouble with the combat replays when playing by e-mail? I know that I don't particularly like the combat replay engine mainly because it doesn't display which components are damaged on a ship
oh, and I guess I won't be playing psychic again any time soon, I can see how useless their advantages can be (at least compared to religious and the others)
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|