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				May 17th, 2005, 06:35 AM
			
			
			
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 Private |  | 
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				 Hi ,  a couple of questions 
 Ahoy there !
 How is Salvo different from Age of Sail ?
 How is it the same ?
 
 How is Salvo different from Age of Sail 2 privateers bounty aside from real time ?
 How is it the same ?
 
 I've tried the demo of the 1st one and a tech dem of the 2nd and liked them alot. Is it safe to say Salvo kinda straddles the fence between the two ?
 
 Thanks for any answers
 [img]/threads/images/Graemlins/Flag_USA.gif[/img] [img]/threads/images/Graemlins/Flag_USA.gif[/img] [img]/threads/images/Graemlins/Flag_USA.gif[/img]
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				May 17th, 2005, 10:52 AM
			
			
			
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 Corporal |  | 
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				 Re: Hi ,  a couple of questions 
 In comparing the two systems, I'd have to say the outstanding difference is Salvo's concentration on squadron vs single ship action.  Also, the interface is much different.  Read my preview at subsim.com. 
				__________________Jim Cobb
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				May 17th, 2005, 01:28 PM
			
			
			
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				 Re: Hi ,  a couple of questions 
 Jim, about your preview...I really enjoyed it, thanks for taking the time to give us a look at the game.  One quick thing I wanted to point out though, is that you didn't list the Mac requirements at the en d of the preview.  Minor point, really, but you never know who will be reading.
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				May 17th, 2005, 02:37 PM
			
			
			
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 Corporal |  | 
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				 Re: Hi ,  a couple of questions 
 Dang, you're right.  I'll make up for it in the review. 
				__________________Jim Cobb
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				May 18th, 2005, 01:24 AM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Apr 2003 Location: 201 Snow Bld: Durham NC 
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				 Re: Hi ,  a couple of questions 
 cannonfodder:
 Thanks for the excellent question – which I can only try to answer.  Not knowing what you really got from either of the two games mentioned – I will be basing my reply on my own experience.  That’s a bit lame but I am glad to say that the Salvo Demo will be out soon (and the program being Gold not long after that) so you can make your  own evaluation or read the reviews and comments posted here soon.  <I’ll also be posting a note about humility, deadlines  and developing computer game. G>
 
 
 Age of Sail (I’m talking about AOS 1)
 I think part of the core inspiration for Salvo was having to wait for that $###@ ship to reload, turn or do anything that I wanted it to in the original Age of Sail game.  Speeding up time didn’t really help because by the time you got the game to an interesting speed you started missing opportunities.  So – it was speed up in the dull spots, and slow down to try to anticipate when you could maneuver and/or shoot.  Salvo is based on a 5 minute ‘turn.’  As the player in Salvo,  you can spend about the time it takes to hit the spacebar on that turn, or you can spend  hours making sure you move each of your ships the way you want to and picking the exact target to shoot at.
 
 OK – Im waiting for an upload to go through – so that’s why I here. <G>
 
 Age of Sail II+
 Apart from the real time aspects – the thing that is most different about Salvo is the absence of what I tend to call the Stealth-Fighter-Heads-Up-Display .  With the (I don’t remember what they are called – so bear with me) list of ships on the right (Max12 or so?) as well as the course, bearing and other panels persistent on the screen, the display seems to be more appropriate for a much more technologically advanced subject.  Add in the ‘life’ thermometers, movement & firing arks and those colored rings around the ships and the system – for me – looses a lot of the appeal of the genre. Salvo takes a fresh approach to both individual ship control and grouped ships, trying to put the impasses on having just the right level detail for ship finesse as well as solid controls for a squadron or fleet while maintaining some connection to realistic command.
 
 Are you an English Teacher?  “Compare and contrast X and Y.”
 
 Fence Straddling between the two?
 I would have to say no, but there are arguments against that stand. First of all,  Salvo is Salvo.  Quite frankly Salvo is more of a ‘Game’ and less of a ‘simulation.’  This puts Salvo way beyond AOS 1 on the distant AOS 1 side of AOS 2. <What?> For example,  Salvo is abstracted from real time and also abstracted from real movement.  AOS 1 was abstracted from realistic movement and other functions but not abstracted from time in a meaningful or fun way.  Some aspects of Salvo provide a more 3D world than AOS 1, but its not a full 3D world and no where near the 3D rendered graphics that are common in games today, or even in AOS2 c 2002. <sigh>  I’ll start a note about Salvo II soon, but for now, the view options of Salvo do not change game play, they just help you choose and pick your moves.
 
 I hope this helps. In any event the real answer is close.
 
				__________________ 
				    Andrew Lonon
    http://www.spruegames.com/ 
"There is nothing-  absolutely nothing- half so much  worth doing as simply  messing about in boats." - Ratty
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				May 18th, 2005, 08:05 AM
			
			
			
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 Colonel |  | 
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				 Re: Hi ,  a couple of questions 
 Hi again, and thanks AndrewTo me Salvo is much more like WS&IM plus squadron controls, and hopefully minus all the things that made the WSIM comp game relatively bad (poor interface, rigid systemn, too few info on what was happening...).
 In the "squadron control" aspect it reminds me of another sailing navy game, called Man of War I believe (the squadron controls were fine but the game was in RT too and with an ambitious but ugly 3D...).
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