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  #1  
Old May 17th, 2005, 10:25 PM
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Mylon Mylon is offline
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Default Re: Suggestions for Space Empires V

I always love a bit of RPG elements thrown in. It gives a form of continuity to link one game to the next. Even better is if you loose to the AI, you have a stronger race to try next time. It also allows players to discover new possibilities with their race otherwise totally too expensive and without modding.

As to avoid munchkinism... The players can already cheat anyway by modding their own game. I suggested scaling AIs to compete for those that want a challenge, and there's always the option of making the AI harder or giving them more resources to compensate, too.
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Old May 17th, 2005, 10:56 PM
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Default Re: Suggestions for Space Empires V

I really don't see why there should be any link between two different games of SE.

If you want more stuff for your race, just choose a higher racial points setting.

If experience affects the race you can design, then players could cheat without modding the game. And you can't mod the game to cheat when you're playing against other people.

PS:
Where roleplaying should be is in the happiness types, cultures and whatnot.
Be your people Peaceful, bloodthirsty, or masochistic... Planet-hugging hippies or hard core industrialists.
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Old May 18th, 2005, 12:33 AM
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Default Re: Suggestions for Space Empires V

The ability to specify specific hull strengths for each ship class.

The ability to lock a weapon to a specific hull size without the use of mounts.
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