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May 18th, 2005, 12:54 PM
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Colonel
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Re: Looking for a good PBEM setup. Post your favorite
Alneyan
Very good and informative post, thanks
However for the setup you describe I don't think the Virtue is the best choice ; a GK is cheaper and immortal, a Titan is marginally cheaper and more sturdy (they dont'fly naturally though).
And your scales are real crap, you'll have a hard time getting conventional early game armies, then you'll have decreasing gold due to heavy Death scale...
Personally I use high path costs Pretenders mostly for focused magic/high level bless (F9A9 Virtue, or even S9F9 Oracle) , and prefer to have 3, less often 4-paths SCs out of Nataraja, Moloch, Titans or other high-HP chassis.
Immortals are somewhat special as they allow to get reusable killers, and thus profit from having varied magic (think of it as "payloads"  ).
Then you have the good'ol Rainbow, that you can mix with Immortal chassis to have very effective pretenders out of a GK or Lich.
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May 18th, 2005, 01:16 PM
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Re: Looking for a good PBEM setup. Post your favor
Ghost Kings are not immortals PDF, so you cannot get Immortality *and* the cheap cost of a GK. If you do want an Immortal, it will have to be the Phoenix or the Vampire Queen (or the Bog Mummy for a nation specific Pretender, or the immobile that is Immortal and whose name I have forgotten... the Glyph, I think). But I agree there are better choices than the Virtue, particulary the Phoenix, but what can I say? I simply love the Virtue.
Note, however, that the scales are pretty much standard fare, at least in those games here, and you can certainly do very well with them. If you use Zen Scales mod, it may be another matter however (I never tried those scales under the Scales mod). Some national units can be recruited, especially archers, or mercenaries can do the fighting, but the main fighting force will be the Pretender herself, as soon as Alteration 2 comes online, with the other units handling the weak independents. Sloth 3 gives... let me see, -30% resources or so, and resources are what will slow you down while recruiting those heavy infantry units. Still, the difference is not that important, and national units are not a necessity. Jurri won a game with Jotunheim while recruting a minimal number of national troops, and those were mostly fodder in the very first few turns (before turn 5 I think).
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May 18th, 2005, 08:01 PM
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Major General
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Re: Looking for a good PBEM setup. Post your favor
Spending 240 points = 6(!) scales on making a Virtue a semi-rainbow pretender is ridiculous.
This can only work with low indies (<7) and >12 prov/player, with easy expansion and no early threat, and easy research.
With stronger indies, you'll run into lots of provinces which the Virtue cannot take alone or with just a handful of crappy units. And with a low number of provinces per player, every prov you cannot get (and have to go around) makes you loose momentum in comparison to the other players.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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May 18th, 2005, 09:48 PM
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Re: Looking for a good PBEM setup. Post your favor
Quote:
Arralen said:
With stronger indies, you'll run into lots of provinces which the Virtue cannot take alone or with just a handful of crappy units.
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Stronger indies mostly increases the numbers of troops you will face, not their quality. Once a virtue has mistform and mirror image (with sufficient air magic) most indies won't hurt her. Once you've also researched shockwave, there are few indies that she won't conquer very quickly. I will quite happily take on knight and longbowman provinces at indies 9 with an A9 virtue. She'd be scripted as: mirror image, mistform, attack, shockwave, shockwave, cast spells.
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May 18th, 2005, 10:28 PM
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First Lieutenant
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Re: Looking for a good PBEM setup. Post your favor
I'd probably go Air Shield, Mirror Image, Mistform, Attack, Shockwave, Cast Spells.
But Graeme's advice is good.
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May 18th, 2005, 11:42 PM
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Re: Looking for a good PBEM setup. Post your favor
Air shield is good except when your enemy doesn't have archers and you've reasearched alteration 5. Then it gets you routed and killed when you cast a single false horror.
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May 19th, 2005, 12:23 AM
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First Lieutenant
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Re: Looking for a good PBEM setup. Post your favor
Quote:
Graeme Dice said:
I will quite happily take on knight and longbowman provinces at indies 9 with an A9 virtue. She'd be scripted as: mirror image, mistform, attack, shockwave, shockwave, cast spells.
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Assumption archers: Positive. 
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May 19th, 2005, 06:14 AM
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Re: Looking for a good PBEM setup. Post your favor
What they said.  Even a Virtue going in melee with her buffs can work very well, though Air spells alone are unlikely to be sufficient (the only point is to get experience faster, I believe).
On the contrary, the better the independents, and the harder the research, the better the Virtue does: if independents are on level 3, then any small army will take them down, making fighting Pretenders useless in expansion. And the Virtue absolutely loves the Knights.
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May 19th, 2005, 07:04 AM
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Colonel
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Re: Looking for a good PBEM setup. Post your favor
Well, I surely don't play at the highest competitive level, in our games (std research, indies 6-8, usually 20+ provinces/player) having "correct" scales are more the norm.
Additionnaly, from my experience, I've a difficult time using a non-immortal pretender (or very sturdy but suboptimal ones like Dragons) alone for initial expansion : you don't have any items, and not the necessary buffs (Alt3) before at least turn 5 (120 RP total, counting a 20 RP pretender + 1 additional 5 RP mage/turn), so you've a serious risk of having your pretender get afflictions (pray it's not Feeblemind !) or even being killed by a lucky Barb or Knight blow...
If you play a virtue how can you manage any non-militia indy force before you get Orb Lightning ? 
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