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May 18th, 2005, 02:08 PM
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First Lieutenant
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Re: Suggestions for Space Empires V
That is a good suggestion but it solves a different problem.
People want experience gains so they can feel like their race grows in strength over time. If they just assign themselves a number arbirtrarily, rather than being an in-game mechanic, it would be less satisfying.
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May 18th, 2005, 02:24 PM
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Shrapnel Fanatic
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Re: Suggestions for Space Empires V
That would be fine if one game had anything to do with the next... But they don't (and IMO, they shouldn't)
What if you were allowed to purchase those additional race modifiers as the game progressed... say, every 10 turns you get 1 racial point for every "X" racial experience points you've collected so far?
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May 18th, 2005, 02:45 PM
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First Lieutenant
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Re: Suggestions for Space Empires V
Quote:
That would be fine if one game had anything to do with the next... But they don't (and IMO, they shouldn't)
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They don't because there isn't anything connecting them. Add experience, and they do.
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May 18th, 2005, 02:47 PM
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First Lieutenant
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Re: Suggestions for Space Empires V
Quote:
What if you were allowed to purchase those additional race modifiers as the game progressed... say, every 10 turns you get 1 racial point for every "X" racial experience points you've collected so far?
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Another fine solution to a different problem!
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May 18th, 2005, 02:55 PM
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Shrapnel Fanatic
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Re: Suggestions for Space Empires V
But why should they have anything connecting them?
It would be like playing Doom, and starting out with a blue armor because I got to level 10 before dying in my last game.
Makes no sense!
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May 18th, 2005, 03:05 PM
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First Lieutenant
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Re: Suggestions for Space Empires V
Making sense < Having fun.
People like the sense of gaining experience. Doesn't have to be completely logical. SE4 isn't a sim game, and so it shouldn't worry about realism if it gets in the way of fun.
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May 18th, 2005, 04:11 PM
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Major General
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Re: Suggestions for Space Empires V
Quote:
Suicide Junkie said:
Starfury has the components degrade in ability as they are damaged.
Eg: A 400-point shield generator which is 50% damaged will only put out only 200 points.
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Yes, but I meant also being able to mod in exponential efficiency decrease with linear damage. That way, if a powerful component (say, a Talisman) is damaged only, say, 10%, it would be rendered ineffective, yet if another empire who does not have Religious tech captures the ship, they would be able to repair, e.g. *use* it.
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May 18th, 2005, 04:48 PM
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Shrapnel Fanatic
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Re: Suggestions for Space Empires V
Quote:
spoon said:
Making sense < Having fun.
People like the sense of gaining experience. Doesn't have to be completely logical.
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No, it dosen't. But it has to make some sense, or its just arbitrary and silly.
If you set limits on the racial experience allowed in your EMPs, then everybody will have to make theirs *just* that high by playing a single player game until they get it.
Its no different from allowing more racial points in the game setup as far as I can see, except more work before you even start the game.
I guess the real question is; how is it fun if you have to play 50 turns singleplayer just to set up your race for the real game?
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May 18th, 2005, 06:08 PM
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First Lieutenant
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Re: Suggestions for Space Empires V
Quote:
Suicide Junkie said:
No, it dosen't. But it has to make some sense, or its just arbitrary and silly.
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It's abritrary and silly that all these races exist at the same time and have the same tech level and similar planet values at the start of the game. Should those be changed to something more realistic as well? It's a game. Games are allowed to be arbitrary. I wouldn't find a mechanic like this to be "silly" at all. Just a game reward for time played.
And remember, this would be a predominantly single player thing. For single player games, having experience is fine, since you opt into it and don't have to worry about balance so much. For multiplayer games, of course most people aren't going to want to play a game where somebody has 5000 more points to spend. You can just give everyone the same number of points via a bonus.
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May 18th, 2005, 06:13 PM
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First Lieutenant
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Re: Suggestions for Space Empires V
Quote:
Suicide Junkie said:
Its no different from allowing more racial points in the game setup as far as I can see, except more work before you even start the game.
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More work, as in a couple more buttons to click during game creation: Allow x Racial XPs; Equalize Races.
So, yes, in multiplayer games, it would be the same as just assigning more points. But like I said, this is mostly a single player feature. The difference here, as I said before, is it represents a reward that the game gives you rather than a "reward" that you give yourself. This makes a big difference in terms of satisfaction.
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