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May 18th, 2005, 08:03 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
Thanks: 6
Thanked 13 Times in 9 Posts
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Re: I think we can rule out 2.16
154, hmm? In the modified .map file Alneyan posted way above, there is a stray commander meant for the overseer in 154 (possibly due to an imprecise cut/paste?):
Quote:
#setland 154
#defence 125
#commander "Initiate of the Deep"
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I don't see how that could matter, though.
Maybe using 10 #specstart's instead of all the #nostart's would be better?
Either way, what is the plan now?
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May 19th, 2005, 08:32 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: I think we can rule out 2.16
Do we just amend the map? Do we choose a different map?
I don't know if it would work for this game, but Sachka's new map, Land of Shahrivar, is wicked cool.
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May 19th, 2005, 08:53 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
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Re: I think we can rule out 2.16
Indeed, that commander should be with all the others, and definitively not in 154.
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May 19th, 2005, 08:28 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 753
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: I think we can rule out 2.16
Well I think we've been delayed for more than just a little snafu. Can we get a firm day when/what something is going to be sorted out to actually start?
If not, can you please send out an Email when/if this is going to start as I know myself I'm starting to lose steam on my ideas and potential implementation (unfortunately my Backstory requires at least a few turns before I can release it, due to the nature of the Theme I'm playing) without any word or followthrough.
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May 20th, 2005, 12:27 AM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
Posts: 605
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: I think we can rule out 2.16
Sorry guys, Ive restarted the game several times and actually checked the starting spots before I sent it out, but every time it hasnt been right. Ive re-written the map file several times but it isnt working. I dont know why its being such a pain in the ***.
I think I will go with the djos idea; I will try making 10 specstarts. However, you will have to trust me to randomize it, as the game will not do it.
I just got back from the gym and am really tired, though, so Im not doing anything tonight. If I can get it working tommorow morning, Ill send out the turn. So expect it in about 12 hours or so.
__________________
Every time you download music, God kills a kitten.
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May 20th, 2005, 12:55 AM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
Posts: 605
Thanks: 0
Thanked 0 Times in 0 Posts
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god im tired
Well, because the god damn water still isnt working at my house, I cant take a shower, and im certainly not going to bed until im cleaned off. So I went ahead and did the specstarts, and started the game AGAIN.
I was too [censored] tired to check anything except that nobody is adjacent to anybody else. As nobody was, I went ahead and sent it out.
I think Ill just fall asleep on the floor now.
__________________
Every time you download music, God kills a kitten.
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May 20th, 2005, 01:06 AM
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Sergeant
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Join Date: May 2004
Location: Massachusetts, USA
Posts: 232
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: god im tired
Tauren,
Thanks for all your hard work, and the new turn. I can attest that I have no problems with my start. Hopefully, no one else will either, and we can actually get to a Turn 2 sometime soon... though I've gotten pretty good at playing Turn 1 by now  Silly Dom2 gods-of-starting-positions and their malicious sense of humor.
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