For the Anti-Missile change, I think the changes should be a little more even and reduce their power across all components. Below is a table of what you are proposing to change. I've also added a row that would be what I would propose.
AF I
Old: Range 6, Damage 50, Weapon Modifier 80
New: Range 4 (-33%), Damage 40 (-20%), Weapon Modifier 60 (-26%)
Unco: Range 4 (-33%), Damage 37 (-26%), Weapon Modifer 60 (-25%)
AF II
Old: Range 8, Damage 65, Weapon Modifier 90
New: Range 5 (-38%), Damage 50 (-23%), Weapon Modifier 70 (-22%)
Unco: Range 5 (-38%), Damage 49 (-25%), Weapon Modifer 67 (-26%)
AF III
Old: Range 10, Damage 80, Weapon Modifier 100
New: Range 7 (-30%), Damage 100 (+20%), Weapon Modifier 60 (-25%)
Unco: Range 6 (-40%), Damage 60 (-25%), Weapon Modifer 75 (-25%)
AF IV
Old: Range 12, Damage 100, Weapon Modifier 110
New: Range 10 (-17%), Damage 125 (+25%), Weapon Modifier 90 (-18%)
Unco: Range 8 (-33%), Damage 75 (-25%), Weapon Modifer 83 (-25%)
Quote:
Grandpa Kim said:
* Changed - SystemTypes.txt, StellarAbilityTypes.txt and QuadrantTypes.txt to FQM Standard 1.22
* added - ruins tech: artificial stellar moon to the new StellarAbilityTypes.txt
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In regards to the system, stellar and quadrant changes, what exactly does this do? I'm not familar with the FQM mod.
Thanks!
Unco