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May 24th, 2005, 12:21 AM
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Shrapnel Fanatic
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Re: Suggestions for Space Empires V
Have the battle area scale and follow the 'center of mass'.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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May 24th, 2005, 10:05 AM
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Sergeant
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Re: Suggestions for Space Empires V
That would require lots more coding. I simply propose that if a ship reaches the edge of the battle area it should just drop out of combat and be listed as survived. In simultaneous games, this would likley translate into more of a running engagement between fleets where the first battle the escorts fight it out and the loosers auxiliary ships run, and then a series of fights as the winning fleet chases down the auxiliary ships if they can catch them.
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May 24th, 2005, 01:52 PM
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National Security Advisor
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Re: Suggestions for Space Empires V
The combat area is not limited in SE:V. 
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May 25th, 2005, 09:04 AM
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Sergeant
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Re: Suggestions for Space Empires V
Aewsome! This will change the game play for the better IMHO.
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May 26th, 2005, 10:40 PM
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Captain
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Re: Suggestions for Space Empires V
If the AI is externally scripted...I would think it would be a snap to have the ships name list work in a similar scripted fashion instead of just a list. This would allow it to be in a format so that it can point to a descripter prefix like 'HMS' or 'USS' and then possibly list name by ships class instead of alphabetical or random order...
Kana
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May 27th, 2005, 08:09 AM
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Sergeant
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Re: Suggestions for Space Empires V
I had an idea about a way to give the game some additional kick: Facility location tags.
I was playing a P&N game and had the idea of trying to model a Habanna gas mine-like fuel station – like thing into game play. My idea was that if you could tag a facility to only be built on a certain type of world, you could tag them so they could only be built on gas worlds. I would then make the gas-mine refueling stations places where unlimited supplies would be available and then make some restriction (or outright-prevent) on all others.
Anyhow, I think that while that particular idea won’t work well, the concept of tags for facilities and worlds that identify type of world and atmosphere would have lots of interesting possibilities.
Refueling stations on Gas giants or methane worlds only.
Solar collectors on worlds with no atmosphere that work much more efficiently (and a whole raft of other things that will work better or worse under no atmosphere).
Farms could be made 20 times as expensive on worlds with no atmosphere to reflect domes, etc…
Lots of possibilities for playing around with some interesting concepts.
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September 22nd, 2005, 08:36 PM
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Corporal
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Re: Suggestions for Space Empires V
Well after being burned by it again. It would be nice that when select ai off, that it does just that. Leaving a seperate option at the bottom of a menu, off the screen , that operates the reverse of that, is just wrong.
i do not play offline and do to the way things have played rarely start a new game very often and, most if not all missed turns where do PBW issues.
Sorry just had a game in turn 35 irrepairable trashed by this feature.my other pet peeve is the fact that the warp screen has everything swithed off by default, hadn't used Stelar manip in a few years, an din't remeber right way how to use it, it got me in hot water During the race for SEV games.
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