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  #1  
Old May 26th, 2005, 03:49 PM

Resok Resok is offline
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Default Re: Conceptual Balance Series (Mod)

Just out of curiousity: What was the reasoning behind switching the Atlantis/Ryleh Pretender "Son of the Sea" to 2W 1D? I thought it was much more thematic before to have 1E and the 1D seems completely out of place. Then again that's just my opinion so feel free to ignore me, I'm just curious to hear the reasoning. There are many spells like fire ward and the like that make alot of sense thematically for a water nation to have. Water being the elemental opposite of fire after all... but anyway, I'm babbling.

Just my opinion on the matter as I found thematically a water/earth pretender made sense whereas a supposed "Son of the Sea" being having death magic just doesn't. There are plenty of other death magic pretenders for both water nations (liches/ghosts and such).

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  #2  
Old June 4th, 2005, 02:47 PM
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Default Re: Conceptual Balance Series (Mod)


Regarding the Dragon pretenders - seems that either the red and green dragon should be cheaper, or have their alternate form changed.

The reason I say this is that the blue dragon gets the benefit of its alternate form : sailing and cold resistance. By contrast, the red dragon's "Great Sage" counterpart doesn't get a sage bonus ( 2F = 4 research; great sage with 2F = 12 research).

Similarly, the Green Dragon's Druid form doesn't get stealth or forest survival, nor does it get 2 extra vine men per casting.

I suspect this is a bug, because the dragons are supposed to benefit from the alternate form's abilities, but in fact only the blue dragon does.
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  #3  
Old June 6th, 2005, 11:16 AM

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Default Re: Conceptual Balance Series (Mod)


I agree I liked the son of the sea a little better with earth. I'm not sure thematically if it matters to me but I did like the variety.
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Old June 6th, 2005, 02:01 PM
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Default Re: Conceptual Balance Series (Mod)

Quote:
Resok said:
Just my opinion on the matter as I found thematically a water/earth pretender made sense whereas a supposed "Son of the Sea" being having death magic just doesn't. There are plenty of other death magic pretenders for both water nations (liches/ghosts and such).

I'd think water/air would actually be more thematic - air for wind, storms, etc, things all associated with the sea and oceans. But there isn't a lot of synergism between the two, whereas water/earth at least has claymen (and I think the stone of Atlantis).
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Old June 8th, 2005, 02:21 PM
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Default Re: Conceptual Balance Series (Mod)

Regarding the False Horror, why not increase the path required to cast it, make it multipath (Air/Astral) or add a gem cost to it? Or maybe all three if it is that potent spell.
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Old June 8th, 2005, 03:02 PM

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Default Re: Conceptual Balance Series (Mod)

It's no so potent that it should have a gem cost. But I am all for increasing the path requirement. A3 sounds nice. Or heck A2S1 that would be nice ( that would put it out of reach of everyone but Marignon which would be nice ).
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Old June 8th, 2005, 04:50 PM
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Default Re: Conceptual Balance Series (Mod)

A2S1 could do it.
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Old June 8th, 2005, 05:22 PM
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Default Re: Conceptual Balance Series (Mod)

Quote:
Huzurdaddi said:
It's no so potent that it should have a gem cost. But I am all for increasing the path requirement. A3 sounds nice. Or heck A2S1 that would be nice ( that would put it out of reach of everyone but Marignon which would be nice ).
Also within reach of Caelum, Man, Vanheim - air mages with a random, and somewhat better than 1/16 of Arco's mystics, with their astral with 3 random elementals.

I'm not so big a fan of going out of the way to restrict a spell to one nation, but then again it'd be nice to not deal so often with masses of cheap mages spamming those things.
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Old June 8th, 2005, 08:06 PM

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Default Re: Conceptual Balance Series (Mod)

I vote for A2 S1!!!!! Yes power to the marignon of the sea. THe SEA I SAY The Sea. Fere the power of the SEA. THe Blue Crusaders of the Ocean of Turmoil Rise up to cast Flase HOrrers!!! Run!!! Scary!!!
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