Re: Ulm beefed up ...
Every Master Smith can make Dwarven Hammers, but only after Constr. 4. Making one costs them 15+7 earth gems, only 2 more than it would cost for any other nation, AND every pair of Earth Boots and every Dwarven Hammer will be forged even cheaper.
Ulm has cheap, although not sacred, mages, and as you can't really have enough resources to pour all your gold into units you would have enough spare money to actually use Fever Fetishes on living units until you can get undead.
Ulm's native mages can't sitesearch well. That forces you to use a Rainbow mage or to suffer from less sites. However, F2A2W2S2D2N2B1 rainbow can find most sites, can forge boosters for +2F, +2W, +1S, +3N, (atleast) +1D, +1Elem (after W and F booster). With only one S more the pretender can make Rings of Sorcery and Wizardry, with one E pick and Earth Boots you can make Crystal Coin and get that boost if you don't want to take S3. From humans, Master Druid (stealthy) and Great Enchantress (cheapest S3 + one pearl). You would have to stay out of battle, but I find Fire Darts, Magma Bolts and later Blade Wind good enough.
Full random on Smiths would be powerful with such a pretender, as the Smiths could get any path to 2 or 3, and forge cheap boosters from then on. There are also quite good items with E and other path, like Shield of Valor, Crystal Coin, Fire Brand (and in Zen's, Frost Brand)...
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